ilys said:Nothing much happening atm. Finished some code to add spawn spheres to deployed MPBs, but it only acts a team spawn and is not selectable at death (as in you will spawn there if the game spawns you there). Selectable spawns will be added at a later date by redesigning the repawn code.
Also changed the way the sensor system works to almost match T:Vs, but I still do not fully understand how the T:V sensors work.
I'd very much like the MPB code, thnx. Selectable spawns is no big deal, we can hook into the ModHud for that.
As for the sensors, we can just give then a 2000 meter detect radius and limit player sensor range further then I have allready. I think thats as close as we will be able to get it since the sensor code is mainly hardcoded into the exe. In T:V it isn't HaPpY style IFF's but rather they show up on the radar hud.