Just watched the film.
Interesting to say the least. I would say the game has got the potential to be a t1 & t2 beater! Obviously it would be easier to judge on the intensity of the game, with a lot more ppl in the arena.
I have a few questions for
Experimental tho. (I would also add that all my questions are based on seen footage of someone else playing, rather than personal hands-ongame experience, and I reserve to the right to withdraw them after playing the game /disclaimer)
I also accept that this is pre-alpha, and that all the questions I ask may be rendered obselete by future changes.
1. Changing direction in the air seems to be quite easy. There seemed to be no sense of weight of this armour, and inertia/momentum. Changing direction at high speed is kinda hard irl, but it didnt appear to be the case in the film. I understand that this is powered armour, with all the benifits involved, but its still governed by the law of physics?
2. Weight is also related to my question of the rag doll effect. From films ive seen, included this one, the bodies do seem to bouncy overly on contact with the ground/static objects. Is there any plans to put a bit of mass into these animations so they appear a little less cartoony, and a bit more real world like? (im not suggesting motion capturing cadavers!
)
3. Jet trails : I for one would like to see puffs of smoke, and such like rather than lines, and they would then disperse after a time. Otherwise the trails could be seen to shout "HERE I AM" to any would be LD, or capper killer!
These are just simple gameplay questions. No point me going into minutae until ive played it myself.
I look forward to your response Exp..i think!