Post ur tribe specs, mouse, mouse sense, resolution fov etc

Windows mouse sense = 6, pointer precision disabled, clp fix to disable any accel during games
Mouse = Rat 5 4000 dpi
Polling rate 1000hz
Mousepad, soft surface 4 controlled movement
Res = 2560x2048 (5:4 aspect ratio forced through geforce settings) This makes my fov very crisp even at distance, which is why my scouting of distant movement makes u all cry :( problem ?
Monitor size = 28i
FoV = 120 ctf 95 for duel
Mouse sense = 0.000200
Netset same as dare
wasd movement
Weapon selection very important. As a capper u want to go back and forth from disc/nade for clearing. As chaser, sometimes you may want to go from disc to chain, nade to disc, etc. This is a little thing but once u adjust to it you will realize how hurtful wheel/button scrolling is to exact shots u want to make.
1 disc
2 nade
3 chain
4 toss flag
5 suicide
Q far nade toss
G min nade toss
E zoom
B command map *** essential for timing pac attacs ***
C cappercam ***Cappercam can allow you to hold the flag in field until your capper is right on the stand, down to the last second and this is very important. It can also help you make a judgement call on whether your capper is actually going to make the cap. Timing is very big in tribe and most games, so you must be aware of its compounding effect. You can also use it to check multiple things when a teammate first grabs; certain kinds of grab in a given situation will help you determine what response to expect from opposing offense. for example: your teammate makes a clean fast break grab and you see 3 opposition back on their side, you can expect a rush to your flag, shorter routes, attempts to llama/egrab, depending on the position of the 2 on your side you must adjust properly. This is just 1 situation I know all of them and how to counter, but I will not talk about this bc I could write book. Another trick I use to scout incomings is after your capper dies, you can use him as a scout and see his vision; this will show you timings, direction, etc of opposing cappers. With practice, this will increase your game awareness. That is, if u actually think when you play ?

I also use a custom rethud, (props to lemon for the script) which makes my cg ret basically dissapear.


Hope this helps some of you,
-TMS
 
w, a, s ,d
2 is suicide
f throw flag
e is cg
b for beacon
3 for zoom
lshift toss nade
g max nade
1 for use pack
q/wheel weapon change

mouse sens tribe = 0
mouse sens windows = middle

and my autoexec

Autoload( "Core/*.cs" );
Autoload( "Modules/*.acs.cs" );
//////////////////////////////////////////////////////////////////////////
// PLAYER FIELD OF VIEW///////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
$pref::playerfov = 112;
//////////////////////////////////////////////////////////////////////////
$scriptgl::enabled = true;
$scriptgl::chathud::show = true;
$ScriptGL::Hud::ShowGreenlines = false;
//////////////////////////////////////////////////////////////////////////
// BEST TERP SETTINGS/////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
$net::interpolatetime = 0;
$net::predictforwardtime = 60;
$pref::clientSideExplosions = "False";
//////////////////////////////////////////////////////////////////////////
// HEALTH & ENERGY ABOVE PLAYERS HEADS////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
//Patch green lines
$mj::greenlines = true;

//show hp bars
$mj::showhpbars = true;

//show jet bars
$mj::showjetbars = true;

//only show when crouching
$mj::barscrouch = false;

//show pink iff when team mate says "I have flag"
$mj::passhelper = true;

//show pink minimap iff when team mate says "i have flag"
$mj::passhelpermm = true;

//show name
$mj::shownames = true;

//show hp percentage next to name
$mj::showhptext = true;

//font for name, hp
$mj::fontdefault = "sf_white_10b.pft";

//flag pass related font
$mj::fontpass = "if_g_10b.pft";

//bar layout prefs
$mj::bar_width = 20;
$mj::bar_height = 5;
$mj::bar_border_width = 1;
 
q9DGxbx.jpg
 
it's definitely not the same. if you don't believe me, we should try playing with old 1.11 terp settings for a few days and see. if everyone is using real terp as you say, what is the point of 1.3/1.4? the whole purpose was to stop hacking so if it's not working, we should just go back to 1.11.

as for people having some secret trick, that may or may not be in my head. there's no way to really tell for sure unless someone fesses up. but all the more reason to have a trial of back to original terp and see who gets better and who stays the same.
Exactly.
 
Firm nigga, we 'posed to be the illest on three coasts
Familia, bigga than Icos
Y'all, Danny DeVitoes, small niggaz
All I see is the penny heaters, that's all niggaz
 
Hope this helps some of you,
-TMSHope this helps some of you,
-TMSHope this helps some of you,
-TMSHope this helps some of you,
-TMSHope this helps some of you,
-TMSHope this helps some of you,
-TMSHope this helps some of you,
-TMSHope this helps some of you,
-TMSHope this helps some of you,
-TMSHope this helps some of you,
-TMSHope this helps some of you,
-TMSHope this helps some of you,
-TMSHope this helps some of you,
-TMSHope this helps some of you,
-TMSHope this helps some of you,
-TMSHope this helps some of you,
-TMSHope this helps some of you,
-TMSHope this helps some of you,
-TMSHope this helps some of you,
-TMSHope this helps some of you,
-TMSHope this helps some of you,
-TMSHope this helps some of you,
-TMSHope this helps some of you,
-TMSHope this helps some of you,
-TMSHope this helps some of you,
-TMSHope this helps some of you,
-TMSHope this helps some of you,
-TMSHope this helps some of you,
-TMSHope this helps some of you,
-TMSHope this helps some of you,
-TMSHope this helps some of you,
-TMSHope this helps some of you,
-TMSHope this helps some of you,
-TMSHope this helps some of you,
-TMSHope this helps some of you,
-TMSHope this helps some of you,
-TMSHope this helps some of you,
-TMS
 
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