Sir Lucius
Veteran XX
I realize that, but the fact of the matter is, the ctf in tribes2 follows the q2 ctf rule for rule flag wise. 2 flags; one must be brought to the other to score; your flag must be home to score; when you die with the flag you drop it, a teamate can pick it up, an enemy can grab it and it autmatically returns.
The irl version of ctf has many differnt rule varrients, but what most, if not all of us think of think of the vanilla q2 ctf as the standard.
But just to ammuse you here is another example. The rocket jump was accidently invented in Quake1. Almost every deathmatch fps has a rocketjump varriant to this date. Tribes has the discjump for example. No one is really copying quake's rocket jump anymore, it's just most of us feel it is a game standard.
The irl version of ctf has many differnt rule varrients, but what most, if not all of us think of think of the vanilla q2 ctf as the standard.
But just to ammuse you here is another example. The rocket jump was accidently invented in Quake1. Almost every deathmatch fps has a rocketjump varriant to this date. Tribes has the discjump for example. No one is really copying quake's rocket jump anymore, it's just most of us feel it is a game standard.