I fucking hated that crap in t:v.Rev_Night said:if you were to include the spawn map and sensor idea (online you see red rets, offline you see nothing) of T:V, that would make it alot better.
I fucking hated that crap in t:v.Rev_Night said:if you were to include the spawn map and sensor idea (online you see red rets, offline you see nothing) of T:V, that would make it alot better.
Tekra said:I fucking hated that crap in t:v.
the skilled guys cared when they needed to, meberRev_Night said:why? it made the sensor actually a strategic part. did anyone here in t1/t2 care when their sensor went down? aside from longer range on turrets (which were a joke) it did nothing.
you've got to be fucking joking. I use my command screen all the time lding, watchign the sensor net for incoming cappers. It's a HUGE help and if your team has only a little D out you NEED your sensor. If I don't have my MPB out I try to make sure I have a sensor. The early warning it gives you of incoming hostiles is completely neccesary. T:V's all-seeing-eye sensor was a load of bs and I hated the fucking radar. CC ftw.Rev_Night said:why? it made the sensor actually a strategic part. did anyone here in t1/t2 care when their sensor went down? aside from longer range on turrets (which were a joke) it did nothing.
?B-MAN said:I've been playing TV a bit lately, and yes I suck at it, but some ideas weren't bad. The radar going down was kind of a newer strategic concept that added to the game. I still contend, however that the biggest mistake of all was choosing the Unreal engine. There are concepts in TV that arent bad, but that engine makes so much about the movement just suck especially when you are use to the darkstar or Torque engine. We all know about the newtwok glitches etc and Im sure some patches could have improved it, but damn. That engine is so damn jerky especially when the server fills up or your in an area with a lot of players and combat occuring at once. Of course the 3 guys with a 50 ping love it because its so damn easy too dominate. For everyone else you can barely move.
Tekra said:you've got to be fucking joking. I use my command screen all the time lding, watchign the sensor net for incoming cappers. It's a HUGE help and if your team has only a little D out you NEED your sensor. If I don't have my MPB out I try to make sure I have a sensor. The early warning it gives you of incoming hostiles is completely neccesary. T:V's all-seeing-eye sensor was a load of bs and I hated the fucking radar. CC ftw.
I agree entirely but I didn't need to quote the entire thing. T2 sensor set up was great. You could kill the gen/sensor but the game wasn't heavily reliant on it, especially if you have a good farmer.Zio said:T2 Classic OWNED T:V.
Most of those servers could easily run several instances of other games, T:V was the only one to eat up all the resources with a single game.Zio said:You need to blame the other servers that are trying to run the game, not the engine.
Zio said:I already have the perfect Tribes game. T2 Classic.
Why play anything else especially if it's uglier? The gameplay will not be better. Wake up. How will TSE improve gameplay? It's improvements past TGE are all graphical! From screenshots, you'd think the game was being developed on a less sophisticated engine than TGE.
Zeonism said:See that's the point, you dont know a fucking thing about the gameplay yet.
You're basing your opinion on screenshots.
Rev_Night said:wow this gay love between tekra and zio shoudl be nws
Amadeus said:Most of those servers could easily run several instances of other games, T:V was the only one to eat up all the resources with a single game.
You are astoundingly retarded. We're talking about high end dedicated servers that run 3 games of BF and the like with no hiccups, while the memory leaks in T:V can make a single instance bring them down to their knees. Stop sucking T:V cock.Zio said:And your point? T:V was a resource hog. But it runs perfectly with the right hardware. Lets see you guys try to run Quakewars with your Pentium 2's. Stop whining and upgrade.
Amadeus said:You are astoundingly retarded. We're talking about high end dedicated servers that run 3 games of BF and the like with no hiccups, while the memory leaks in T:V can make a single instance bring them down to their knees. Stop sucking T:V cock.
*glances at Zio's mature and totally not childish sig*Zio said:I'll choose not to stoop to your level with the childish remarks.
Too late on that one, pal.Zio said:I'll choose not to stoop to your level with the childish remarks.
The fuck is this supposed to mean? Are you trying to say that the recommended specs of an Intel 2.5 GHz, a Radeon 9600 vid card and half a gig of RAM could allow you to play with high settings? Well guess what, I had a notably better system than that (A64 3000+, 9600XT, 1 gig of RAM) and couldn't afford to turn up the detail above medium on most everything (visible and fog distance being the exceptions, and that's after the .ini tweaks). That's pretty fucking weaksauce for a 2 year old game.Zio said:But you could still play the game as it was intended on the correct hardware.