BitRaiser said:* Targeting lasers and beacons really gotta go in. These were really FUN aspects of the other games and I can see no good reason for them not being included.
* Command Screen functionality. Sure, lots of folks never figured out how to use it before, but if there's no functionality, why not just call it a "map" and be done with it? Seriously... we wanna be able to set waypoints! Both to each other and to targets!!
* Non-omnipotent sensors! Ah... can we get a range on these things? As it is they act like a satalight uplink and make any sort of sneaking impossible.
*Actual time required to repair Gens! 20 seconds to bring them back on-line? Eew.
IBASHUGOOD said:Auto beacons on invs t2classic style would be nice, having an auto message "I have deployed a remote station" doesn't do much good if you cant find the bloody things.
IrritAnt said:That's a massive generalisation unsupported by any facts.
IrritAnt said:..feature complete..
triple said:Wow, im just surprised that you actually think 10 people actually matter when 138 THOUSAND people downloaded the beta
onos my 9 friends stopped playing! The game is dooooomed!
idiot
Plague said:I'd consider the "big gripes" to be:
*Jet Movement
*Various Grappler Issues
*Vehicles
I'd say, really, the only problem that's struck me as widespread would be the Crappler.
IrritAnt said:That's a massive generalisation unsupported by any facts.
IrritAnt said:It would be very unusual if player numbers continually increased during this phase of the project.
Pretty much true, although I get a good laugh out of his "I used <insert useless T1/T2 feature/item> all the time so effectively!!!" posts.Thermoptic said:I don't think it matters when it was made. BitRaiser continues to make a useless shadow over the earth.
Pachacutec said:i see the community modding in a bigger more complex base...
Yogi said:Targeting lasers are rarely (OK, never) used in pubs. Beacons won't go in the game to help prevent the cheating that surrounds their functionality in the previous titles. They don't add depth, they're fluff.
And don't confuse depth with un-needed complexity.
KillerONE said:In T1/T2 we never had a ON-SCREEN radar showing incoming enemies (without scripts).
Noobs can look at the radar (which is consistent with other games, BF for example) to locate/be aware of enemies.
Koko said:Oh, and out of my entire team, only one person seems to not be interested in playing T:V. The rest of us are having a blast with it.