FishStix said:
mine disking has/is/will always be fun and satisfying, as well as balanced
First of all it's not balanced. The skill level required to do a mine disk on, let's say an incoming capper, is nowhere near deserving of the amount of damage it does.
Also, it may be fun to kill someone with a md, but it's not very fun trying to cap when the only time you can get out with the flag is if the ld messes up their timing on the md. About 9/10 times any ld with some practice can just hover above the flag and md an incoming capper. It's not fun coming in to cap hoping this will be that 1 time out of 10 that they miss.
And I know there are counters against a md, but they're nowhere near the difficulty level of an md...Let's see...
You could try to ma the ld who's hovering over the flag, which is kind of hard considering you have to shoot at least one disc at the flag first to clear the hof/mine.
You could try clearing the flag with a grenade launcher, but if the ld is hovering high enough above the flag, they won't get damaged.
There's probably other counters to this situation I'm forgetting, but I'm pretty sure none of them are near the difficulty level of a md.
Basically, the only time you will be able to get the flag out safely is when that ld screws up something. It's not fun knowing the only time you can cap is when the enemy messes up, or that 1 in 20 times where you get a nice ma on the ld who's hovering there. You should be able to cap because of you own skill, not by hoping the enemy will do something wrong. And if you say that I need a teammate clearing the flag for me, that's forcing teamwork, instead of just encouraging teamwork without requiring it.
While I really dislike mine disks being used against incoming cappers because it's not balanced, I do like the mine disk for midfield action. Something like a ma md takes skill and deserves to kill a light in one hit.
Anyways, I don't see any way to balance the md, so I agree with IG's decision to remove it from the game.
Edit: If it happens to be that offense/capping is too easy in T:V, I would be for adding md to the game, but ONLY IF it can be balanced better than it was in T1/T2 classic. I'd still like to see chasing a big part of CTF, but if there's no way to slow down a capper or catch up to a capper chasing won't exist, which isn't fun.