Barbarian said:
Don't kid yourself. T2 sold something like 800 000 copies (at full price, before the bargain bin times) and they still laid off Dynamix 6 months after it came out. Dynamix had been pushed to put the game out before it was ready, as well, and I wouldn't be surprised to see a similar thing with T:V. The only big difference here is that they didn't build their own engine.
Hey, maybe budget cuts will require the SWAT and T:V projects to use common components--then we'll have tribesmen carrying MP5's and 9 mm Berettas and hostage rescue teams with jetpacks.
OK. You're total lack of understanding in all issues raised above comes close to setting a new record.
1. T2 sold perhaps 200,000 units at full price, world wide. It sold almost 500,000 units total, over half of which were at $20 or less.
2. As I've said many times before, T2 had nothing to do with the layoffs at Dynamix. Those layoffs occurred due to poor performance throughout all of the Sierra family of companies at the time (Havas then, I believe).
3. Dynamix was not pushed to get the game out before it was ready. They were pushed to come within a year of their original schedule. When you have a multi million dollar budget to make a game in two years, and you run more than a year long, the budget overruns are a very significant percentage of the full project. Like an extra 60%. At that point, if you don't think pressure should be applied, you're just fooling yourself.
4. We're on schedule. Nobody is applying any pressure on me. Once a week I get asked if we're on schedule, and I say "Yep" and they say "good".
5. The engine is not the only big difference. Different producer. Different company making the game. Different design. Different engine. Different plan. Etc... Actually, the only thing that is the same is the first word in the game name.
6. I know you were kidding at the end here, but Swat does use the Vengeance Engine. So yes, we're using common components.
P.S. Thanks Colosus. You will be remembered when the rapture comes.