KP, Thrax, how does it feel.

Smooth doesn't mean easy. Thrax made it pretty clear that to hit that smooth sweet spot, you'll have to work at it.

remove bundle from panties plz
 
Thrax Panda said:
You wrote this just to get me to go off, didn't you :)

IT'S NOT F'ING UNREAL!!!

I always feel better after I say that. :D. Since the Vengeance Engine and Unreal share no movement physics code at all, it doesn't feel at all like unreal. (or UT2kX for that matter). I've been playing it for so long now that it just feels right to me, but there are differences in the way it feels. I don't know what the actual numbers are, but to me it feels like:

T1 gravity is about 1.1G.
T2 Gravity ~=0.75G.
T:V Gravity about 0.9G​

So it's more "floaty" than T1, less than T2. That make you more of a sniper target, but the ability to glide helps out.

As for speed, it feels good, but not great, until you figure out the sweet spot, then it feels awesome. It's like golf, where most of your shots are OK, but not great. But once in a while you just completely connect with one and you know that's what it's like to be Tiger Woods. As you get better, you hit more like Tiger. Same with skiing in T:V. You'll be good right away (as a previous tribes player), but not great. Once in a while you'll hit just right and it will feel like you just took off, it's almost surprising when it happens. Very noticeable. Then you figure out what it is that makes that happen, and you'll start searching for it. Then it's a matter of learning to hit that sweet spot every time at every speed.

The weapons feel good right now, but most need a lot of tuning still. I like the disk as is, but the Mortar isn't right yet (not enough wet your pants factor on the receiving end). Just about everything else seems good right now, but will need to be adjusted once we see how good the specialists are with that weapon, and how bad the noobs are with it.

The most common statement at our Focus test was that it felt "Smooth". I'd agree with that. Which reminds me, I've never run into a terrain seam on T:V, like you do in T1 and T2.
:bigthumb: that sounds awsome, thanks for the info
 
Geez, that was explained a long time ago, that the peices of terrain/players are cylinders with rounded tops instead of rectangles so there is nothing to catch on anything.
 
Thrax Panda said:
Which goes against the entire center paragraph I wrote where I explained how it takes a ton of skill to be good, but reading > you.
I believe I was talking about legends, which your statement made me think of.

The only thing I really dislike is the lower gravity/easier sniping part. Sniping is already way too easy in T1. I can't imagine making it easier.
 
RegisteredFruit said:
I believe I was talking about legends, which your statement made me think of.
Appologies. /me sucks.

The only thing I really dislike is the lower gravity/easier sniping part. Sniping is already way too easy in T1. I can't imagine making it easier.
As I explained, it's offset by the added aerial mobility that you have, although if you burn all your energy you're still going to be screwed. It's not floaty like T2 base or classic, it's different. It will take some getting used to, but once you embrace the physics in T:V you can do things that you could never do before. In our focus test, only Perrin really seemed to grasp that within 45 minutes and he really only touched the surface. I can occasionally do cool things (it's like I know they're there, I just can't reproduce them faithfully yet). You'll need to give it a couple of days play to see what I'm talking about. I fully anticipate that people will hate me for a week after beta starts. If they still hate me a month later I'm moving to Aruba.
 
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Thrax Panda said:
As I explained, it's offset by the added aerial mobility that you have, although if you burn all your energy you're still going to be screwed. It's not floaty like T2 base or classic, it's different. It will take some getting used to, but once you embrace the physics in T:V you can do things that you could never do before. In our focus test, only Perrin really seemed to grasp that within 45 minutes and he really only touched the surface. I can occasionally do cool things (it's like I know they're there, I just can't reproduce them faithfully yet). You'll need to give it a couple of days play to see what I'm talking about. I fully anticipate that people will hate me for a week after beta starts. If they still hate me a month later I'm moving to Aruba.
I wonder how long I'll stay awake after release day...
 
Actually, it was mentioned in an earlier thread that experimental (the writer of T:V's player physics engine for those who didn't know yet) was able to ski upstairs, so I don't see a problem with terrain stops at all. :bigthumb:
 
No because T2's gravity sucked, and I would prefer the gravity to be closer to T1's.

But thank you for trolling.
 
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