Definately agree.. Maps played a HUGE role in early T2 frustrations. Not only did you have to deal with slower paced armors.. but getting to the action took a lot more time, not to mention on lots of maps the flag was buried.
Had the maps atleast been designed for flag movement, T2 might have been atleast bearable for some of the T1 vets. HUGE stretches of wasted space between bases, and the awesome "speed cap" that kept everyone going 50kph in a 300kph zone was enough to spoon your own heart out.
Ultimately, though, inability to install, patch, play with good FPS and horrid stability put T2 at little to no chance for mass acceptance. Even though it didn't cater to the T1 crowd, it still was enjoyed by lots of players. But probably 75% of potential players were turned away just on technical problems alone, imo.
(this is definately beating a dead horse)
Also, to point it, no Classic might not be smack on.. but it's CLOSER than Base was. The ability to change gravity gave the potential to make a T1 mod real. Also, I don't see why a Legends Mod couldn't also do a great T1 impression.
And, if T:V doesn't convince T1'ers, I suppose a "Classic" mod again could be resurrected early on to satisfy that crowd. I really hope every Tribes player gives T:V a nice length of time to truly test out all dynamics (omg DYNAMIX!!) before taking that route. Honestly, though, even if that happens, I think T:V will be pulling in LOTS of players creating a huge following that won't be affected if a few hundred spin off with their own mod.
Anwho..