Sir Lucius
Veteran XX
In one of the screenshots in the cgm article it shows a base floating over water. The water looks good and all, but it looks like it's reflecting all wrong. What's up with that? Is that a bug in the unreal warfare engine, or does the water just use an enviorment map?
I don't think it's an angle of perspective problem, but I do know it looks wrong. Thoughts?
I don't think it's an angle of perspective problem, but I do know it looks wrong. Thoughts?
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