[1.40]Groove HUDs and 1.4 config

Any other solution, please? kkthnx
Edit, okay, I got the targas working, now I looked for a png to gui converter and haven't found anything.
 
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to edit a .gui

open tribes

open console

type

Code:
editGui();GuiEditMode(MainWindow);cursorOn(MainWindow);tree();

then edit away

save your new .gui with

Code:
storeobject(<the object number goes here>, "temp//yournewgui.gui");
 
i doubt you'd have to edit the .gui files - i didn't - they're all just recolors/redone images at pretty much the original sizes. The Shell.zip i posted has all of them in it.

Looking at Shell.vol in 1.3 it looks like they're in .bmp but knowing tribes its probably PBMP

so i'm assuming you'd have to convert all the .png files in my Shell.zip to pbmp and then put them in Shell.vol for 1.3 (but i dunno maybe with hudbot u can make them targa instead?)

overall probably more of a pain in the ass than it's worth

p.s. i updated the Shell.zip in March with a few fixed buttons

edit: no longer includes keyboard cat :lol:
 
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Appreciated, I'll look into all of this later and hopefully it works. P.S. Thank god keyboard cat isn't there anymore. lol

Also, suppose I used the Hudbot method, where exactly would I put all of the images?
 
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