Another slight tweak is available today. We kick for the new troc hack that is
making the rounds. I am using the test I should have been using all along.
http://home.tx.rr.com/bugs/lasthope2008.zip
I'll be taking a break from this for a bit to finish up the work on ReversePolate.
Ordinary "polate" is when a client sets interpolatetime to 0 and then their client
views all the motion of the other players with that setting.
ReversePolate is server side. The server may select a naughty player to be
reversepolated. If this occurs all players on the server will view the naughty
player's motion as if they all had interpolate set to 0 but only for the naughty
player. Every player's view of the other players will be unaffected.
There is more to be done here but thats the first step.