Nice job on those conversion skins.DOD said:Yes that is the armor model from the conversion that I have skinned.
1024x768 is the only res hudbot could run in... last i heard.Shinigami said:Hudbot had no resolution constraints. Or maybe I don't understand what you mean.
so creating one png covering the screen and placing huds where u want is 'better' than running a couple smaller pngs ?windude said:Hint: my resolution was 1024/768 so I created a new ps doc with a height of 768. When I was done I expanded the cavas height to 1024. You can load the hud pos at (0,0) and just have one giant .png if you do it that way. Saves time moving the png's postion around in hudbot.cs.
eskimofo said:1024x768 is the only res hudbot could run in... last i heard.
EasyTarget said:that looks pretty cool imo
*edit*
the textures
green is best imho, those look gooddarksoul-bc said:[IMG.]http://upload.serverseed.com/pictars3/greensmales.jpg[/IMG]
[IMG.]http://upload.serverseed.com/pictars3/bluesmales.jpg[/IMG]
[IMG.]http://upload.serverseed.com/pictars3/yellowsmales.jpg[/IMG]
[IMG.]http://upload.serverseed.com/pictars3/redsmales1.jpg[/IMG]
-darksoul
eskimofo said:1024x768 is the only res hudbot could run in... last i heard.
eskimofo said:1024x768 is the only res hudbot could run in... last i heard.
eskimofo said:1024x768 is the only res hudbot could run in... last i heard.
sLoGg said:thx just some things i whipped together, i wouldve done the floor aswell but i dont know the name of the file for that part
Hmmm lol... wonder where i got that from :sShinigami said:I don't know where you heard this, but it's not true and it never was.
eskimofo said:Hmmm lol... wonder where i got that from :s
gui.simple.png
just red fill teh hudbot armours in paintkrazie0ne said:link to those plain red skins