Zoolooman said:
Please stop with the random insults thrown at this forum.
they weren't random. sorry you feel that way
Zoolooman said:
Some T:V CTF maps will have vehicles. You jump to conclusions far too often when you imply that they won't.
when did i jump to conclusions about TV CTF?
epic has explicitly said ctf maps wont have vehicles. i wasnt talking about TV. i have no idea what, if any, vehicles will be in TV ctf.
Zoolooman said:
When I made this thread, I was expressing the opinion that people wanted a gametype fun for large pubs; I realize that this is a gametype that many T2ers (and T1ers) enjoyed in a pub enviroment, and I perosonally would enjoy it as a break from the tight, intimate dynamic gameplay of a CTF game. Not every gametype needs to be designed for competition.
agreed. ironically, i can show you 50 cases where i and others get flamed for daring to say such a thing.
heck - nefilim, illy, and myself broke away from Legends for daring to say such things. indeed, i do find lots of fun irony in this
online gaming IS pubbing. tribes2 IS a pubbing game. SOME folks still resent that (and i might add that sierra people tend to stir up this debate themselves by focusing all their rhetoric on competition).
that said, i dont think it has to be either/or.
for a game to do well in competition, it first MUST be fun and exciting for pubbing (show me a counter example if you disagree). typically, competitor types simply need to tweak it a tad and agree on fair maps (i.e. fair terms of gameplay).
even now... open up All Seeing Eye and sort by # of players. even now, after most of the pubbing masses have moved on... one easily sees thta tribes2's action is like 90% on
big ctf pubs (32+) and base (not classic) dominates. this flies in the face of the rhetoric one finds tolerated here.
<insert joke about statistics and real marketing data>
Zoolooman said:
I disagree with the T2 lovers when it comes to actual competition design for a game such as CTF. But I do think that since all the elements for such a wargame are to be included, that a gametype suitable to the utilization of those elements should be created.
Id say that there is fair criticism in saying that wide-open CTF (i.e. no choke points, etc) flies in the face of many gamers' sensibilities of what "good gameplay" is, but then again folks continue to enjoy it in mass.
i used to play a lot on the old Necrobones server (which spawned good competitive clans, i should add). for those who avoided t2 in those days or still now... there WERE hard core ctf matches which centered on shrikes. when you get a critical mass of shrike pilots who know how to play... maps gain another form of "choke hold" for both pedestrians and shrike cappers.
there IS a form of shrike-centered CTF which fits the ideals of CTF. the secret is in the sauce. i hope sierra and irrational are looking at the ingredients fairly.
cuz every other game developer is stealing the secrets of tribes2 while folks here insist it failed.
anybodyt from the old S|B clan or who played tribes2 with shrikes... at its finest... knows what im talking about. if TV doesnt harness THAT feeling as well as what we love from tribes1... it would be a shame.
Zoolooman said:
If you notice, this forum is quite open about reasonable considerations. But being open-minded is stupid when someone reccomends a complete revamp of the very basic premises of gametypes such as CTF.
sugar coat it all you want, but this forum is driven by a clique mentality that attacks ideas against the grain. sorry, that's reality, whether you like "tsetse" saying it or not.
i continue to post here in spite of the flaming (which i find funny), simply because i both care and... find it entertaining. most people dont care enough to put up with the middle school teen politics and flaming.
ill say it 100 times again, because when i joined tribalwar last summer, colosus himself in IRC said this forum would be moderated and not be like normal.
i might add, zoolooman, in spite of the past... im not attacking you personally. i presume your more mellow, intelligent posts represent who you are. show me the same respect, since im actually agreeing with you. try it. you'll find once you stop lookin at "tsetse" as flame bait, things take on a new light when talking with me.
Zoolooman said:
It's too late to consider this design to be one for a slow wargame. CTF will be fast and furious and action-heavy. But I still want to see a big, glorious massive gametype to fulfill that niche still left from the earliest days of Tribes 1.
I sincerely hope the developers want that gametype.
i agree. it's never "too late" to get it right.
i'd go so far as to say 9/10 gamers expect something like this when they think of tribes. they do NOT think small, tight, quake-ish die hard dueling gameplay. they think of wide-open combat with vehicles and jetpacks.
i would still like to think TV will cover the whole range, with tight CTF designed along the classic choke points and dynamics we know and love (which goes beyond tribes).
i'd also like to see the fans get what they expect from a tribes game, with larger scale vehicle combat and some gametype which garners those expectations (id agree that objective-oriented gameplay is the best direction). calling thta "slow" doesnt make sense either. the language of "slow' and "fast" doesnt add up (btw, i drafted an
article about mapping on that issue and could use feedback).
im confident in the Irrational team. i just hope they havent been told to back away on these kinds of ideas in order to fulfill the tribes1 diehard vision.
that would be a colossal mistake.