GIMPbeowulf said:Personally I haven't found the vehicles in unreal to be that big a problem. One guy with an avrial can really mess them up. You can also use obstructions in the map as protection when one is comming after you. It is true though that someone caught out in the open is pretty much fucked.
One of the big thing I think you guys are missing about shrikes is they function very differently from ground players. First, they have to be moving at a good speed otherwise they go down fast. They also can't really engage a player in a "duel" like a LD can. What they do best is deal with moderatly fast moving players moving in predictable trajectories that they can see or locate on sensors well ahead of time. That's something that LD for the most part can't do well; sniping is somewhat of an exception but not against heavies which are a very big target for shrikes because they're even more predictable.
So in short, LD are able to more or less stay in place (or close by) and defend an area whereas shrikes cannot. Shrikes can deal with players moving quickly on predictable paths and catch all but fast cappers whereas LD largely cannot.
good points on the difference between ld and shrike.