Combat (sword/mace) rogues (builds)

Assassination Talents (17 points)

# Malice - 5/5 points
Increases your critical strike chance by 5%.

# Improved Eviscerate - 3/3 points
Increases the damage done by your Eviscerate ability by 15%.

# Ruthlessness - 3/3 points
Gives your finishing moves a 60% chance to add a combo point to your target.

# Relentless Strikes - 1/1 point
Your finishing moves have a 20% chance per combo point to restore 25 energy.

# Lethality - 5/5 points
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, or Hemorrhage abilities by 30%.



Combat Talents (31 points)

# Lightning Reflexes - 3/5 points
Increases your Dodge chance by 3%.

# Improved Sinister Strike - 2/2 points
Reduces the Energy cost of your Sinister Strike ability by 5 Energy.

# Deflection - 5/5 points
Increases your Parry chance by 5%.

# Precision - 5/5 points
Increases your chance to hit with melee weapons by 5%.

# Riposte - 1/1 point
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 seconds.

# Dual Wield Specialization - 5/5 points
Increases the damage done by your offhand weapon by 50%.

# Blade Flurry - 1/1 point
Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 seconds.

# Sword Specialization - 5/5 points
Gives you a 6% chance to get an extra attack after dealing damage with your Sword.

# Aggression - 3/3 points
Increases the damage of your Sinister Strike and Eviscerate abilities by 6%.

# Adrenaline Rush - 1/1 point
Increases your Energy regeneration rate by 100% for 15 seconds.



Subtlety Talents (3 points)

# Master of Deception - 3/5 points
Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 2)

My current spec with brutality blade + gutgore. Could go imp gouge instead of dodge, but whatever.
 
Mine is same but I have imp. gouge instead of lightning reflexes... I might respec and get lightning reflexes instead, but for now imp. gouge is quite handy.
 
thanks zeph, sounds pretty much like what i'm going for with the adren. rush and dual wield spec and stuff.

im lvl 14, started off with the 2 in imp SS and putting my next 3 into dodge
 
**Majin Buu** said:
Mine is same but I have imp. gouge instead of lightning reflexes... I might respec and get lightning reflexes instead, but for now imp. gouge is quite handy.

Either way its not a big deal. I like imp gouge, just hate that its 3 points. Just that now i have even less of a reason to get it since i dont need to get behind to BS.

Was just haveing fun using blade flurry + adren rush on 3 mobs at the highest level farm in WPL :p (Farmin argent dawn faction :|)
 
Here's my build. I'm a mace spec combat rogue. This is definately the general way to go for a PvE/high end instance build. You get some extra survivability with the +parry and +dodge. When doing some raids where players had damage stats, I had by far the highest damage output even with my crappy green items and my bonesnapper (lvl 48 blue) and my mug o' hurt (level 42 blue).

As for PvP, it's a very good anti rogue/hunter/duid/pally build and is rather effective at stunlock and interrupting spells. For raids (such as Alterac), it has little use though. Lack of burst damage means I can't finish off a caster before his friends finish me off. I can, however, take a graveyard solo with it. I pull two mobs (level 61) and finish them off individually. I can then sap a third mob and claim the graveyard.

* * * * * * * * * * * * * *

Assassination Talents (17 points)

Improved Eviscerate - 3/3 points
Increases the damage done by your Eviscerate ability by 15%.

Malice - 5/5 points
Increases your critical strike chance by 5%.

Ruthlessness - 3/3 points
Gives your finishing moves a 60% chance to add a combo point to your target.

Relentless Strikes - 1/1 point
Your finishing moves have a 20% chance per combo point to restore 25 energy.

Lethality - 5/5 points
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, or Hemorrhage abilities by 30%.



Combat Talents (34 points)

Improved Gouge - 3/3 points
Increases the effect duration of your Gouge ability by 1.5 seconds.

Improved Sinister Strike - 2/2 points
Reduces the Energy cost of your Sinister Strike ability by 5 Energy.

Lightning Reflexes - 5/5 points
Increases your Dodge chance by 5%.

Deflection - 5/5 points
Increases your Parry chance by 5%.

Precision - 5/5 points
Increases your chance to hit with melee weapons by 5%.

Riposte - 1/1 point
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 seconds.

Dual Wield Specialization - 3/5 points
Increases the damage done by your offhand weapon by 30%.

Mace Specialization - 5/5 points
Gives you a 6% chance to stun your target for 3 seconds with a mace.

Blade Flurry - 1/1 point
Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 seconds.

Aggression - 3/3 points
Increases the damage of your Sinister Strike and Eviscerate abilities by 6%.

Adrenaline Rush - 1/1 point
Increases your Energy regeneration rate by 100% for 15 seconds.
 
i used to be combat, but i love daggers > swords, so i have tried both 30/8/13 and 21/8/22.

if i was going back to combat and not using daggers, id go either mace or sword spec using the following:

Saved Template

Class: Rogue
Level: 60


Assassination Talents (20 points)

# Improved Eviscerate - 3/3 points
Increases the damage done by your Eviscerate ability by 15%.

# Malice - 5/5 points
Increases your critical strike chance by 5%.

# Murder - 2/2 points
Increases your chance to hit while using your Sap, Ambush, Garrote, or Cheap Shot abilities by 5%.

# Ruthlessness - 3/3 points
Gives your finishing moves a 60% chance to add a combo point to your target.

# Improved Slice and Dice - 1/3 point
Increases the duration of your Slice and Dice ability by 15%.

# Lethality - 5/5 points
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, or Hemorrhage abilities by 30%.

# Relentless Strikes - 1/1 point
Your finishing moves have a 20% chance per combo point to restore 25 energy.



Combat Talents (31 points)

# Improved Sinister Strike - 2/2 points
Reduces the Energy cost of your Sinister Strike ability by 5 Energy.

# Improved Gouge - 3/3 points
Increases the effect duration of your Gouge ability by 1.5 seconds.

# Precision - 5/5 points
Increases your chance to hit with melee weapons by 5%.

# Deflection - 5/5 points
Increases your Parry chance by 5%.

# Riposte - 1/1 point
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 seconds.

# Dual Wield Specialization - 5/5 points
Increases the damage done by your offhand weapon by 50%.

# Sword Specialization - 5/5 points
Gives you a 6% chance to get an extra attack after dealing damage with your Sword.

# Blade Flurry - 1/1 point
Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 seconds.

# Aggression - 3/3 points
Increases the damage of your Sinister Strike and Eviscerate abilities by 6%.

# Adrenaline Rush - 1/1 point
Increases your Energy regeneration rate by 100% for 15 seconds.



Subtlety Talents (0 points)

# None

switch sword/mace spec according to your tastes. its also easier to lvl with combat spec too. however i still think daggers shine much better in the end game and in pvp, but to each his own playstyle :)

this is what i use/have: http://wow.allakhazam.com/profile.html?56901
 
Ive always felt CB is overrated...but on that same note, adren rush can easily be "wasted" in PvP so, dunno.

Im not sure if my old (30/8/13) dagger spec is more dmg in MC or not. Ill test it when we do rag wednesday
 
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