Amadeus said:Thanks for correcting me on what I experienced myself.
I think it's the fact that everyone likes to say that turing interpolate off is interpolating.
Amadeus said:Thanks for correcting me on what I experienced myself.
thanks random, I didn't know you logged every conversation I've ever had, nor that you were even present for any of them.. the things you learn on the internet.random said:When has anybody claimed that nobody can "hack" with LastHope?
player accusing lasthope player of cheating said:cheater
lasthope player attempting to prove they don't hack in tribes said:I can't cheat, I use lasthope you idiot
You don't really know what you're talking about.Slitz said:..and they warp less if you disable interpolate?
Are you brain dead?EasyTarget said:thanks random, I didn't know you logged every conversation I've ever had, nor that you were even present for any of them.. the things you learn on the internet.
thanks for quoting the lasthope page.. maybe you can share that with everyone else that wants to pretend it couldn't be and hadn't been bypassed. Don't know why you're trying to convince me.
On one hand you're saying the choppyness you see without interpolation is not "warping", and on the other hand you're saying warping is caused by interpolation breaking down at high speeds. Ergo less interpol causes warp, but zero does not. Did I get that right? It's contradictive.random said:You don't really know what you're talking about.
If you disable it, you're seeing only what the server see's, at 30 fps (hence why it looks choppy, but players dont warp).
If you don't, Tribes is inaccurately (aka predicting, there's no way it can be perfect) moving players back and forth at really high speeds between each of those updates. The faster a player goes, the more likely they are to appear as though they're warping, as interpolation pretty much breaks down and becomes detrimental at certain speeds (none of which could be reached without skiing).
I call it the Back to the Future 88mph complex.
err, clearly your definition of warping differs from the one used in the english language.Slitz said:On one hand you're saying the choppyness you see without interpolation is not "warping", and on the other hand you're saying warping is caused by interpolation breaking down at high speeds. Ergo less interpol causes warp, but zero does not. Did I get that right? It's contradictive.
Don't tell me I don't know what I'm talking about because none of us do in this case. It's not documented, and for years we've all just been making more or less educated guesses about it. Mine:
The distance warping players move back and forth is controlled by net throughput, so anything from a little "choppy movement" to what we refer to as "real warping" is the exact same phenomena. The only difference when interpolation comes into play is that players instead of just popping up in different places all the time is seen a few times on the path inbetween. Now the larger buffer you allow for collection/calculations of movement data between old and new positions, the more extra frames can be added to smooth out the animation. The problem is when you shoot the "guys inbetween" they're not really there, so by choking the amount of time to store historical position data to zero you get less "guess frames" and you're more often firing at real targets, at the cost of more stuttery display(I say 'more often' because interpolation is taking place even if you give it no buffer, so you're always going to get nonregs, and sometimes even more of them with less interpolation under certain circumstances where prediction does a damn good job and actually helps you hit more).
Then there's the other thing people like to nag about: "Disabling interpol makes it more fair for HPB's". I say BS, because latency isn't involved, only throughput.
Do we want a stuttery game looking like ass just so we all can go crazy with the chaingun, or a good compromize where it's not so easy and things look more smooth? I know what I prefer, and it has nothing to do with cheating or unfair advantages. There are other, better ways to make guns more effective if that's what you want, and the only way to compensate for lag will always be extra lead-ahead on the aim.
[/OT] back to the fascinating discussion about hacking everything to pieces until there's nothing left.
I was talking to you.EasyTarget said:who are you talking to? Half of the stuff you seem to be responding to was never said in the first place, the other half isn't even worth reading.
Wow look, a totally meaningless quote. I just told you what I think this particular setting is used for, and it's simply about how much you're willing to compromise between smooth animation and accurate positioning. It's not an important setting and it's impossible to tune because the optimal setting varies with connection quality. If it was important they'd included it in the game options and not left it out on purpose(They had it included in the options in the pre-release but took it out).random said:The reason these variables exist in multiplayer games, is to give people the ability to tweak their netcode. If everyone was locked at the same network settings, far less people would be able to play multiplayer games. Interpolation falls under the category of Network Settings in online games.
I have the ultimate Lasthope bypass for you: Play on servers without Lasthope. The end.FSB-SPY said:fan-fuckin'-tastic.
but back to the issue at hand, aka lasthope 1.30 bypass
Ok that's a freekick without goalie.. I'm too embarrassed to take it.FSB-SPY said:Fuck off, you fucking newbie.
If I did not need it, I would not be asking.
If it's just for looks and not "important", how come it's handled as a cheat in FoX/LastHope?Slitz said:..
It's not an important setting and it's impossible to tune because the optimal setting varies with connection quality.
..
The only important thing about this setting is the damn hype about it. It's mostly just a big stupid placebo effect and it made our sweet game retarded.
..
FSB-SPY said:I hear it's been made, so who has this? My config will/is getting booted due to me using different flag/weapon models/player models.
p.s. lasthope is of a homosexual orientation.
p.p.s. if it matters, i'm using the 1.30 happyjump version of the exe.