TricKStyLe said:fuck mav hes an idiot help me make this shit work. btw it loaded RC fine but SB it crashed on.
Runar said:First of all, it's not a bug. You'r computer can't handle the value of the "ski-delay".
Preferences.cs, change the ski-delay.
Shinigami said:fps lag when skiing............?
// * This is the "jump-delay" value. You may want to experiment
// a bit with this. z0dd use's 0.001, Poop 0.07 and BigBunny
// uses a value of 0.04. Default 0.003
$Jump:Delay = 0.003;
Reverend Zero said:Too many zeros in your jump delay. Runar has said it already. Enlarge the number a bit until it stops lagging.
Code:// * This is the "jump-delay" value. You may want to experiment // a bit with this. z0dd use's 0.001, Poop 0.07 and BigBunny // uses a value of 0.04. Default 0.003 $Jump:Delay = 0.003;
This is straight from my Preferences.cs file. Lets look:
The smaller your number, the more times your Tribes is trying to execute the Jump command. So if you hold the Space bar and your tribes is set to perform a Jump every 0.00035 seconds, then your going to get some lag, monster machine or not. Make that number somewhat reasonable, like mine, or one of the numbers already listed. This should fix the problem.
Mav said:Well, the default setting in VP 3.3 was 0.003 which I used and never lagged once when skiing.
I change VP4.0 from 0.00035 to 0.003 just like yours, and the 3.3 default setting, and I STILL get the FPS lag, whereas I didnt get it in VP 3.3
bindCommand(keyboard0, make, shift, "space", TO, "Jet::Toggle();");
bindCommand(keyboard0, break, shift, "space", TO, "");
bindCommand(mouse0, make, "button1", TO, "Jet::Toggle();");
bindCommand(mouse0, break, "button1", TO, "");
bindCommand(mouse0, make, button1, TO, "Jet::Start();");
bindCommand(mouse0, break, button1, TO, "Jet::Stop();");
bindCommand(keyboard0, make, rcontrol, TO, "Jet::Start();");
bindCommand(keyboard0, break, rcontrol, TO, "Jet::Stop();");