Practice map for nade jumping

bugs_

Veteran XV
Suppose there were to be a map for practicing nade jumping.

Such a map's loadout might have a higher number of grenades, discs, and healthkits.

What would be a good terrain for this map? Slow hills like Integration or sharp hills like JaggedClaw?

On the community nade jumps are scored based on speed achieved - those of you who do these routinely are there other criteria such as damage taken and direction change that would "score" a nade jump differently?

SkiWay (the excellent WB RedTower ski map) will display speed values at various checkpoints - a nade jump practice map would score detected nade jumps by more than just speed imho. Keeping track of failed nade jump attempts would also be important.

What else would be good? Warp portals triggered by nade jump speeds? etc
 
forward nade jumps = bonus points.

going fast is kinda the same if ur doing the down facing angle but at different trajectories im just guessing and missing as well.
 
Back
Top