Pachacutec
Veteran X
t2 points where 1-2 in base? i thought they were using some "hundreds" system...
Pachacutec said:t2 points where 1-2 in base? i thought they were using some "hundreds" system...
Gandalf said:That single paragraph, in all it's lamed assed glory, is why sending PJ to the tribes council to discuss how to make the next version of tribes was a STUPID FUCKING IDEA.
Not that anyone there paid any attention to him. Rightfully so.
PJ thinks that T2 Base was the absolute best Tribes game ever created. He must conveniently forget all the times he'd pilot a havoc full of HOs all the way across the map, only to be shot down by a shrike either out in the middle of nowhere, or, even worse, crash and burn at the bottom of a valley to act like sitting ducks for all of the defense to chew up for free points. I know for a fact (having had to endure it all) that after repeated attempts to take one secondary objective in tis fashion, only to result in the same thing (getting blown up) he would just explode in anger, ranting and raving over roger wilco about how we all suck, and blah blah blah. The best fucking part was respawning back at the base, all piling into the same fucking bomber, only to have a shrike come buzing in and blow it up on the pad before we could even get going.
Balanced my fucking ass.
T2 base was the most frustrating game ever created. Endless games of nothing but 1-0 or 1-2. Expending huge efforts to get to the enemy base only to die at the hands of the 8 turrets and 7-8 LD.
But to PJ, it was perfect, the problem was the players were too fucking stupid to play it "right". Like always, PJ seems to think that he's right, everyone else is fucking wrong, and too dense to "get it". He's the God of game development, and anyone that disagrees with him doesn't realize what a genius he is.
That must be why he's awash in millions of dollars from designing the latest super mega hit game, geek groupies suck his dick 24/7, he's turned down job offers from Derek Smart, and the guys at Blizzard call him weekly for advice. Oh, wait.
PJ is a fucking moron.
[AKA]PanamaJack said:And that is total bullshit about taking forever to get across a map. The only armor that was slow was the HEAVY and it was supposed to be slow and lumbering. The heavy armor was never in a million years supposed to be a speed demon skiing. If a heavy was supposed to go a long distance they were supposed to hitch a ride in a vehicle. It's a thing called game design balance which the T1 vets never understood and Zodd threw out the window with his Classic mod.
[AKA]PanamaJack said:Yep, they were bigger because T2 was supposed to be an EPIC sized game with EPIC sized battlefields. Not these battles in a bottle we ended up with in T:V......
And the turrets were just as easy to kill in T2 as they are in T:V. Two discs and a T2 deployable turret was put out of action. The problem was the Cowboys could never be troubled with taking out the turrets before making their runs. ..... In otherwords they were lazy and lame. Truth hurts.
[AKA]PanamaJack said:Hell, a Heavy in T2 could take out a deployable turret with ONE mortar while in T:V a mortar barely does any damage. Using a disc to take out a turret in T:V is better than using a mortar and that is stupid. A single heavy in T2 made a turret deployers life a nightmare so deploying turrets was almost a complete waste of time.
[AKA]PanamaJack said:Sheesh, anyone that has played T2 from the start on a regular basis knows what the player counts were.....
....Hell, they were still optimizing and upgrading the master servers 6 months after the release of T2 so they could handle the load. ... But the game was an even bigger success than they ever hoped.
Mindflayr said:You are my Hero. Stole the words out of my MOUTH.
I've learned not to argue #s with PJ... as his life is empty enough to have poored over charts concerning activity in all 3 tribes games.. even so, Considering his Time spent researching/scripting and Playing.. he hasnt the faintest concept of what Balance is.. and he keeps trying to say other SPOUTING his own opinions about what Determines Success in a game and expecting people to just fall into rank with agreement. What a Colossal ASSHOLE. Just leave the Community DUDE. Like the last time i pointed out what a retard you are.. GET OFF your Horse and Move On. You dont like the game/Community -- and aside from 2-3 PJ COCKSLURPERS who hate the game as much as you.. the Game/Community doesnt like you. We never will. No amount of "Your game SUCKS/Is a failure" is going to convince anyone your any less of a JERKOFF than you obviously are. With that I am done with the PJ.
[AKA]PanamaJack said:Sure when the game came out everyone, except the whiney, bitchy T1 vets that hated the game, wanted to play around with the vehicles. They were something NEW and they were FUN to play around with.
GASP!!!!
Damn, that's one of the signs a game just might be popular with the MAJORITY of people playing the game.
And that is total bullshit about taking forever to get across a map. The only armor that was slow was the HEAVY and it was supposed to be slow and lumbering. The heavy armor was never in a million years supposed to be a speed demon skiing. If a heavy was supposed to go a long distance they were supposed to hitch a ride in a vehicle. It's a thing called game design balance which the T1 vets never understood and Zodd threw out the window with his Classic mod.
Yep, they were bigger because T2 was supposed to be an EPIC sized game with EPIC sized battlefields. Not these battles in a bottle we ended up with in T:V. The skiing was just fine it was the whiney, bitchy T1 Vets that were the problem because everyone else thought it was great.
And the turrets were just as easy to kill in T2 as they are in T:V. Two discs and a T2 deployable turret was put out of action. The problem was the Cowboys could never be troubled with taking out the turrets before making their runs. I mean it took too much effort to take 10-15 seconds to spam out the turrets. They had to get the flag without any interfearance. They were flag grabbers and they didn't want to have to deal with anything on their run. In otherwords they were lazy and lame. Truth hurts.
Hell, a Heavy in T2 could take out a deployable turret with ONE mortar while in T:V a mortar barely does any damage. Using a disc to take out a turret in T:V is better than using a mortar and that is stupid. A single heavy in T2 made a turret deployers life a nightmare so deploying turrets was almost a complete waste of time.
Sheesh, anyone that has played T2 from the start on a regular basis knows what the player counts were. The people who are saying the player counts were low or dropped fast after release are people who DIDN'T really play the game anymore after they decided they hated it. So to reinforce their belief they will make up anything.
Hell, they were still optimizing and upgrading the master servers 6 months after the release of T2 so they could handle the load. During the first couple of months the T2 Master Servers were heavily overloaded because they didn't anticipate the game would have as big an opening as it did have. They were hoping to gradually increase server capacity as the game grew. But the game was an even bigger success than they ever hoped.
Zio said:OMG!!! Here are the exact quotes I remember from the majority of T2 haters. These are the comments that shaped the Tribes game after T2. I'll introduce you to it... It's called T:V.
And now I'm sure I'm gonna get the same thing... T:V is NOT the game we wanted. We wanted T1 with better graphics!!!
Fuck you! T1 sucked in comparison to T2. It was innovative, but T2 innovated upon T1. That's why they called it an "upgrade".
You're just one more dick who refuses to adapt to something new. I'd be surprised if you have upgraded to water from sucking on your mothers nipples.
Upgrade or get left behind grandpa!
The Pumpkin King said:You are a triscuit eating sloth baby that smells like sasquatch flatulence and sucks at stopping dropping and rolling. If a real fire were to happen you would die cus you suck at it. I hope the fleas of a thousand camels infest your armpits with scebes with poisen darts and wipe your seed from the earth because you are too stupid to use facts and counterpoints. yay.
CelticLegend said:Its good to know that a game can create such an all important and precious by-product....
Hatred.
The Pumpkin King said:More melo-drama pls. Make my stop dropping and rolling diss more epic.
Gandalf said:Sadly, no. The IRC sessions after a match were even more priceless, but unfortunately, I never logged anything. We kicked PJ out of 4M at least twice for his ranting, screaming, hated filled "suggestions". Stupidly, we'd let him come back in, only to have to endure it all over again down the road. It was so bad we'd ask him to mute his microphone, but then he'd simply just type out his rants in text comms in game and save the real explosions for IRC later.
Gandalf said:You can still see him playing T:V once in a while - spending 1/2 of his time typing out his rants and bitching instead of actually helping his team win a map.
Mindflayr said:What a Colossal Asshole.
Mindflayr said:No amount of "Your game Sucks/Is a failure" is going to convince ANYONE your any less of a jerkoff than you obviously are. With that I am done with the PJ.
CelticLegend said:I'm guessing you read it with some level of comprehension. That's all I'd hoped for. The rest is for you to play out.
bdm said:Having to fucking wait for a ride in pubs (or match) when then enemy knows thats they only way you're gonna do anything on offense.. so they camp your pad and then you're fucked cause they've got a bomber w/ flares and you can't do dick to stop them.. you could walk across the map (if you like getting Shocklanced when your still 100 meeters from your objective.) or ran down with a shrike. yeah.. ALL D no O is balanced
bdm said:your look on 'cowboy' cappers is comical. when you're the only person on your team (pub) thats going O .. having to clear (turrets, mines, HoF, LD) and then run/ski (slowly) across a map .. yeah.. those pussy cappers (even in match.. when only half your O is able to get to the enemy for 2 seconds and clear a lil bit.. theres still usually a shitload to still have to get to AND hit the stand in a way you dont deadstop.... ... yah.. those Whiney cappers (PJ of capping fame?) i'm gonna guess PJ farmed..
bdm said:ITS CALLED BALANCE in TV the turrets have to be more withstanding do to how often O is over there. But to be fair... i do agree with PJ that HO shouldnt be flying all over the map... but i also dont think they should have to count on someone else to drive them across the map to be effective. [/quote
How is it balance in T:V when two discs will take out a deployable turret but two mortars MIGHT take one out. The mortar is supposed to do alot more damage. So how can a deployable turret survive 1 and sometimes 2 direct mortar hits in T:V? That is not balance that is stupidity.