Go to the materials editor. Click head. Scroll down to the list of effects. Check Self Illumination. Click the none button. Double click bitmap. Select the PhoenixMediumhead_lum.tga. Up self-illumination to 50 or so. Gives you a nice glow.dunce_boy said:http://images.tribalwar.com/images/tribalwar/media/69/PhoenixMediumMale_1200.jpg
^^^ does anyone know how to set up 3d studio max to render the glow in the eyes? I know it has to do with the Luminosity map which they give us, but I cant seem to get it to render the glow.
After you select the bitmap, back where you checked the box for self illumination, there are numbers next to the checkbox. By default it is 100. That determines the "power" of the illumination. Set it to around 50 or play with it to get the desired effect.dunce_boy said:where do I "up it to 50"?
Submit as many as you would like.ZeroIce said:"The user who has submited the most skins is Sigurður Helgi Magnússon with 2 skins."
i take it we can submit more than once ?
You're right. For a glow of that magnitude, you'd have to do special lighting. And I'm sure in the game they do much more with the luminosity map.dunce_boy said:eh, doesnt really work Col. From my understanding (after talking with tse and byte), that is from shaders in UED and to get the glow effect in max you need to add lighting or do post render work on it. :\
elton said:Who said they look like dwarves?
i started something similar to this last night.[meph]DarkDonut said:
i've never skinned anything before so im still learning. more to come.