|Slobax| said:
EXACTLY
if they are going to make a game where leveling isn't the main focus (meaning, they want everyone to get to 60 FAST), then they need to make some big time content FAST, they don't understand that.
Most MMO games make the grind steeper, so that gives you much more to do, while the devs develop stuff. Instead like in WoW, where everyone is 60 and just WAITING for content. While a game like Lineage2, where it has been out for almost a YEAR, and no one has still "finished" it (gotten S grade equipment, defeated all the raid bosses, etc)
IMO, Blizzard just made a bad judgement. If this game was designed for the "casual player", they would add a ton of content from the start. Making a game where everyone can zip through fast and not have a lot of content to play with, will hurt at the end.
If Blizzard was planning to have little content from the start, they should of put in the exp leveling system from FFXI, where you gain little exp. But if you solo, you would get half of the exp you would get for grouping.
Soloing = fewer exp = level slow
Grouping = more exp = level fast (not as fast in WoW now)
But don't forget, WoW was made for casual player. If people had, lets say, a hour or two to play each day, they would have to solo. Now, for the "hardcore" players (there will be hardcore players), they will group to gain more exp than from the causal people, because they can spend around 4+ hours of playing time.
I'm not saying that Blizzard should force people to group like in FFXI. Just let them have a choice what they want to do. If you want to solo, you would be gaining little exp. If you want to group, you would be gaining a lot of exp.
Just refine the leveling system from FFXI, where you can actually gain a good amount of exp by soloing, but have twice more gain for the people that are grouping.
Put this system in and you will have causal players playing at a slow pace by soloing, but not as fast as the hardcore players playing at a faster pace by grouping.
That's the way I see it, because I'm sure that the majority of the people playing WoW are in the casual section, while the others are hardcore. Add monthly content and fewer server outages and WoW will stand tall to the rest of all of the MMORPG's.
I'm not bashing on Blizzard in anyway, because they have made great games in the past, but they only made a bad judgement, when they got their feet wet by stepping into the market of MMORPG's.