Mav said:anyone got a working interpolate script thats compatible with Stripped?
Shinigami said:uhhh
What is an interpolate script?
SarcaStick said:uhhh
maybe he means a script that enables you to change it on the fly?
Shinigami said:But that wouldn't require events.
Gambitx11x said:so there can be more chainwhores with interpolate then now? oh and now we give it to them with a script that sets it up ONLY for the cg... no offense but i think would would be the stupidest script ever made.
editActionmap("playmap.sae");
bindCommand(keyboard0, make, "p", TO, "InterpolateToggle();");
bindCommand(keyboard0, break, "p", TO, "");
function InterpolateToggle() {
if($net::interpolatetime == 0) {
$net::interpolatetime = 64;
remoteCP(2048, "<JC><F0>InterpolateTime<F2> set to <F0>default. ", 3);
}
else {
$net::interpolatetime = 0;
remoteCP(2048, "<JC><F0>InterpolateTime<F2> set to <F0>0.", 3);
}
}
[meph]DooM! said:Dang, According to Gambit you just triggered the collapse of Tribes as we know it..