* Tactical Mastery now greatly increases threat from Mortal Strike and Bloodthirst while in Defensive Stance
Okay, now I KNOW that's fucking fake.
* Tactical Mastery now greatly increases threat from Mortal Strike and Bloodthirst while in Defensive Stance
Paladin Changes said:* New Talent - Sanctified Seals: Increases your chance to critically hit with all spells and melee by 1/2/3%, and reduces the chance your Seals can be dispelled by 33/66/100%
This disarm immunity is a load of shit.
I can't wait for a rogue to parry some random attack and run over to disarm me every 6 seconds while I'm on their healers :|
* Lightning Bolt casting time reduced to 2.5 seconds, and mana cost decreased
* Chain Lightning casting time reduced to 2 seconds, and mana cost decreased
:]
I think they should worry more about 2.2 than thinking about changes for 2.3
Bug Report Forum is going a little crazy. I'm seeing things from broken/bugged raid encounters to broken class abilities (Rogue Vanish seems to top those) to sound problems/issues to overall lag.
Those hunter changes are ass, do they really want it to be World of HunterCraft?
Okay, now I KNOW that's fucking fake.
Looks like its for just dps warriors to help hold aggro on trash.
Mortal Strike is pretty fucking useless when I'm disarmed for 3-5 seconds potentially every 6-7 seconds while being CC'd up ass--and now PW:S and IceBarrier receive absorb bonuses from +dmg and +heal.Warriors have destroyed rogues for the past year...so lets not get too hasty here. You still have your damn mortal strike, which destroys us priests.
Yeah but I like how they would even consider the Hunter notes. Hunters are bad enough with not only DPS but total immunity with Bestial Wrath and a pet that really can't be ignored but give Arcane shot the ability to dispel in addition to damage? Sure we'll do damage and pop your Fort buff as well, or your HoT...
Besides why would trap damage get extra damage based on ranged damage? That just seems a bit silly, not to mention it could potentially make serpent sting even worse. Seriously I don't think hunters need more help in the DPS dept.
mage buffs
+
lock nerfs makes me very happy
Arcane shot is over the top. Fear ward for undead priests is win though.
Any of you rogues know about how broken Vanish is now?
* Level 20-60 Quest EXP has been increased, while EXP to Level has been decreased
Nerf intercept FFS
its always been broken. sometimes i think they have one guy dedicated to writing code for rogue vanish and he looks somewhat like this:
Rogue at 115% run speed + cripple poison (shiv if needed) = you are NOT going anywhere.