Quote:
Originally Posted by Synth
the mccree stun is so damn OP
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just stay out of range.
once you learn his roll and flashbang ranges he's easy to deal with unless the person is a pretty good shot.
it's a super braindead combo but the opponent has to first be even more braindead to get so close/let you get close.
Quote:
Originally Posted by Falhawk
so again, what puts this in a different space than p much all other fps?
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characters. abilities on cooldown.
i don't know what 'p much all other fps' means to you specifically. it's not like CoD, bfield, tribes, quake, etc.
it's closest to TF2 but without customization and instead having chars with multiple abilities.
to me it's like TF2 meets destiny kinda. the way characters cover different zones is kinda like weapons in destiny and you've got diff abilities and 'ultimates' like destiny's nades, melee, super. so if you've played that, it's kinda like that except no ADS, faster and with TF2 style objective gametypes.