VeteranXX
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Quote:
Originally Posted by hyung
i think he's asking for a basic config. and i think he makes a good point. there isn't a config on playt1 that isn't extremely customized.
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i made an old-timey 1.41 config a few years back, but i have no idea where it is now
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Sour++ Contributor
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oh man coding configs is so hard think of the children
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VeteranXX
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is there gonna be another
i wll show up and work on my setup
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VeteranXX
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Quote:
Originally Posted by lemontw
oh man coding configs is so hard think of the children
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wat
hows that x64 config coming along
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VeteranXV
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base pickup tonight at 8pm est
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VeteranXX
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terphitsound.zip - Google Drive
this is a interp/pft script you can do whatever wacky settings you want, drops into groov basic config
this seems to work whatever fine for me, change it to your own settings
I think it might lead to some weirdness when switching weapons? I don't know I use direct binds to switch weapons not next/previous weapon bind so that might be ****ing with it
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VeteranXX
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also if anyone good with scripts knows how to do this, I used to have a script that I really miss
it would autoswitch to laser rifle and zoom to a custom level, I think I used to keep at 2.8x or somewhere around there - about the level of fov where the t1 engine switches from the reticle to the full crosshairs
I got this script and it works pretty good but it zooms based off your in game zoom setting not a custom one.
Code:
editActionMap("playMap.sae");
bindCommand(keyboard0, make, "lshift", TO, "z0ddzoomsnipe::doSnipe();");
bindCommand(keyboard0, break, "lshift", TO, "z0ddzoomsnipe::unDoSnipe();");
$z0ddzoomsnipe::switchBackToWpn = 0;
$z0ddzoomsnipe::autoCrouch = 0;
$z0ddzoomsnipe::crouchWithoutRifle = 0;
$z0ddzoomsnipe::alwaysZoom = 1;
function psychozoomsnipe::switchback() {
if(getItemCount("Rocket Launcher")) {
use("Rocket Launcher");
}
else if(getItemCount("Disc Launcher")) {
use("Disc Launcher");
}
}
function z0ddzoomsnipe::doSnipe()
{
if(getItemCount("Particle Beam")) {
$z0ddzoomsnipe::ownsLR = 1;
if($z0ddzoomsnipe::autoCrouch)
postAction(2048, IDACTION_CROUCH, 1);
if($z0ddzoomsnipe::switchBackToWpn)
$z0ddzoomsnipe::prevWpn = z0ddzoomsnipe::getCurrentWpn();
use("Particle Beam");
postAction(2048, IDACTION_SNIPER_FOV, 1.000000);
}
else if(getItemCount("Vulcan")) {
$z0ddzoomsnipe::ownsLR = 1;
if($z0ddzoomsnipe::autoCrouch)
postAction(2048, IDACTION_CROUCH, 1);
if($z0ddzoomsnipe::switchBackToWpn)
$z0ddzoomsnipe::prevWpn = z0ddzoomsnipe::getCurrentWpn();
use("Vulcan");
postAction(2048, IDACTION_SNIPER_FOV, 1.000000);
}
else if(getItemCount("Railgun")) {
$z0ddzoomsnipe::ownsLR = 1;
if($z0ddzoomsnipe::autoCrouch)
postAction(2048, IDACTION_CROUCH, 1);
if($z0ddzoomsnipe::switchBackToWpn)
$z0ddzoomsnipe::prevWpn = z0ddzoomsnipe::getCurrentWpn();
use("Railgun");
postAction(2048, IDACTION_SNIPER_FOV, 1.000000);
}
else if(getItemCount("Laser Rifle")) {
$z0ddzoomsnipe::ownsLR = 1;
if($z0ddzoomsnipe::autoCrouch)
postAction(2048, IDACTION_CROUCH, 1);
if($z0ddzoomsnipe::switchBackToWpn)
$z0ddzoomsnipe::prevWpn = z0ddzoomsnipe::getCurrentWpn();
use("Laser Rifle");
postAction(2048, IDACTION_SNIPER_FOV, 1.000000);
}
else if(getItemCount("Minigun")) {
$z0ddzoomsnipe::ownsLR = 1;
if($z0ddzoomsnipe::autoCrouch)
postAction(2048, IDACTION_CROUCH, 1);
if($z0ddzoomsnipe::switchBackToWpn)
$z0ddzoomsnipe::prevWpn = z0ddzoomsnipe::getCurrentWpn();
use("Minigun");
postAction(2048, IDACTION_SNIPER_FOV, 1.000000);
}
else if(getItemCount("Sniper Rifle")) {
$z0ddzoomsnipe::ownsLR = 1;
if($z0ddzoomsnipe::autoCrouch)
postAction(2048, IDACTION_CROUCH, 1);
if($z0ddzoomsnipe::switchBackToWpn)
$z0ddzoomsnipe::prevWpn = z0ddzoomsnipe::getCurrentWpn();
use("Sniper Rifle");
postAction(2048, IDACTION_SNIPER_FOV, 1.000000);
}
else {
if($z0ddzoomsnipe::alwaysZoom)
postAction(2048, IDACTION_SNIPER_FOV, 1.000000);
if($z0ddzoomsnipe::crouchWithoutRifle)
postAction(2048, IDACTION_CROUCH, 1);
$z0ddzoomsnipe::ownsLR = 0;
}
}
function z0ddzoomsnipe::unDoSnipe()
{
postAction(2048, IDACTION_SNIPER_FOV, 0.000000);
postAction(2048, IDACTION_STAND, 1);
if($z0ddzoomsnipe::ownsLR) {
if($z0ddzoomsnipe::switchBackToWpn)
psychozoomsnipe::switchback();
}
}
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VeteranXX
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zodsnipe.cs
goat script for LD snipers
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Sour++ Contributor
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Quote:
Originally Posted by Groove
wat
hows that x64 config coming along
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If u ask me nicely I'll finish it for u brah
what scripts do u want
I've almost got a radarhud hacked in
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VeteranXX
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Quote:
Originally Posted by Groove
i made an old-timey 1.41 config a few years back, but i have no idea where it is now
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this is amazing and perfect! i feel like there's a lot of demand for something like this
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VeteranXX
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Quote:
Originally Posted by Dutch
is there gonna be another
i wll show up and work on my setup
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i think these are going to continue indefinitely, at least until the anniversary weekend!
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Sour++ Contributor
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Quote:
Originally Posted by hyung
this is amazing and perfect! i feel like there's a lot of demand for something like this
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ROFL IT'S JUST STOCK WITH ANDREWS CTF HUD
WE HAVE COME FULL CIRCLE
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VeteranXX
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thats what im saying tho
why isnt there a stock config on the website?
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VeteranXV Contributor
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is there any script to split the chat with the game events or whatever like kills etc?
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VeteranXX
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font isn't stock either
i based it off a screenshot of andrews 5k config or whatever it was, so i used the same font and andrews ctfhud icons
but that font is super hard to read when u get up to high resolutions
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VeteranXV
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Quote:
Originally Posted by The-ill-man
is there any script to split the chat with the game events or whatever like kills etc?
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yeah, stork's config definitely has that and i think groove's does too. no idea where it is setup though.
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