yeah they definitely only cater to inqs and cons... take the operative nerf for example.
the class sucks at healing, sucks at dps, and because they kill lvl 15s too fast, now they are worthless in pvp as opposed to just being worthless 80% of the time in pvp
I'm fine with the Inquis changes although losing Tank stance in PVP is going to suck if I want to stay inf.
"If Sprint was active when a player died, it now remains active when the player is revived." <- yes super silly pet peeve but for huttball drives me mental
"more bind-on-equip schematic drops for artifice" Yay give me something unique to make, I want my skills to be relevant
You have to give up DPS in order to use it. They are killing the 2x/x/16 spec, and you can't sit in Tank Spec for survivability as the middle tree either anymore, since you don't get the shock benefits unless you're in Surging.What are you talking about? You don't lose the stance in PvP.
What are you talking about? You don't lose the stance in PvP.
So what you're saying is you're now inline with other classes that stance dance and lose all resources, lose a lot of damage and for guardians, resources regeneration is halved.
No, I'm saying I hit valor 60 last night, so there's no need to grind anymore. Off to my lowbies after dailies.
I come off as someone who cries about nerfs/buffs?
How long did it take you to get from 50 to 60?
Felt like a couple of weeks.
Last night, republic on my server finally got a real group together. The 30 of us were rolling 60 of them since a bunch of them are constantly AFK bots at the front of our base coupled with the fact that they are just bad.
I got 20k valor in about an hour, which gee, was the same as why they're BMs with gear.
Every warzone for me + ilum buff is worth about 1250-1500 valor. Considering I can only play at night, it felt like 2 weeks.