TribalWar Magic Cards

and for some reason, this was always my favorite card:

LECrawWurm.jpg
 
As for stuff being overpowered I agree.

I have an artifact deck based around these cards:

mtgdeckbase0wn.jpg

2 of each of the dragons.

With 6x each basic land, Wall of Junks, Wall Of Spears, Thran Golems, Jayemdae Tomes, and Clay Golems, I can easily hold off attacks and draw cards until I get what I need.

Oh, and some high DD cards like Searing Flesh (7 damage) and Urza's Rage (10, unpreventable)
 
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Ok this thread got super nerdified!


However all of you would have fallin prey to my Juzam land destruction deck!!


6x9-juzam-djinn.jpg



sinkhole.jpg
 
I played Magic for about a year or two. The best deck I had was when you would make your opponent draw alot of cards, and using Underworld Dreams, take alot of damage. Then I would make them discard alot, and using Megrim, take alot of damage. Quick. Simple. Death.

Underworld_Dreams.jpg

Megrim.jpg


Yes, yes, nerd++
 
Rhin0 said:
I played Magic for about a year or two. The best deck I had was when you would make your opponent draw alot of cards, and using Underworld Dreams, take alot of damage. Then I would make them discard alot, and using Megrim, take alot of damage. Quick. Simple. Death.

Underworld_Dreams.jpg

Megrim.jpg


Yes, yes, nerd++
...

Far, far, far from the oldschool dealings we're talking about, and a deck that relies on draw mechanisms for damage would be too slow for almost any deck worth anything.


I hate the new cards, I should add. Absolutely hate them.
 
Cadet said:
wheres mofo and colosus and rayn?

and archimedes - summon mindless philosopher with a picture of C3PO


my head is TOO BIG to fit!!1

:lol: :lol: :lol: :lol: :lol: :lol:


GET IT???
 
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