experimental said:yeah, you are totally right that its actually even more control than t1, because you apply zero vertical when adjusting, instead of just a tiny [..].
I'm sorry if I missed this, but can anyone explain to me if horizontal only trust costs you player energy? Or is the cost considered a balancing issue?
Personally, I'm comfortable with the T1/T2 style, but that doesn't mean I'm not willing to adopt. I'll withhold my judgement until I have thouroughly tested the final version. I'm fairly confident, that they CAN tweak the physics system to something most of us would appreciate, if they WANT to. We'll have to wait till beta if there excists such a setting that will caters to the needs of both (if we can simplyfy it to two) player types. I certainly hope there is, but I'm sure that in the worst case we'll see some "classic" mutator emerging.
I'm not overly impressed by the catapult concept, but that's probably just because I can't see the gameplay implications. Just give me the current build already, I want to toy with it! =D