tribes:autism

pancake

Banned
this is my skins etc Download multiple files from Sendspace.com - send big files the easy way

$pref::TerrainVisibleDistance = "10000"; (THIS IS HACKS)

Code:
$pref::clientSideExplosions = "False";
$pref::screensize = "1";
$pref::TerrainVisibleDistance = "10000";
$pref::waitforvsync = "False";
$pref::useMouseSmoothing = "False";

prob does nothing if its set to t1 anyway
$pref::PacketFrame = "32";
$pref::PacketRate = "30";
$pref::PacketSize = "500";

and personal preference 

$pref::skyDetail = "0";

dunno wat these do
$pref::starDetail = "1";
$pref::staticShapeDetail = "1";
$pref::TerrainDetail = "1";
$pref::TerrainLODAmount = "0";
$pref::TerrainPerspectiveDistance = "1";
$pref::TerrainTextureDetail = "1";

end of game screen shot and kill taunt animation 1.40 script
Code:
function EOGScreenShot::Do()
{
	schedule::add("screenShot(mainWindow);", 3);
}

Event::Attach(eventChangeMission,EOGScreenShot::Do);

// local taunt ( and screenshot ) on kill

$KillCheer::Screenshot="0"; // kill-screenshot delay in seconds ( 0 for no screenshot )

// kill local taunt
$echeers = -1;

$KillCheer[enemy, $echeers++] 	=  "death";  	// over here!


$echeers++;

// tk local taunt
$fcheers=-1;

$KillCheer[team, $fcheers++] 	=  "death";  	// cease fire!

$fcheers++;

function KillCheer( %killer, %victim, %damage ) {

	if ( %killer != getManagerId() )
		return;

	%randnum=floor(getRandom() * ($echeers-0.01));
	remoteEval(2048, lmsg, $KillCheer[enemy, %randnum]);
	if($KillCheer::Screenshot)
		schedule::add("screenShot(\"mainWindow\");", $KillCheer::Screenshot);
}

function KillCry( %killer, %victim, %damage ) {

	if ( %killer != getManagerId() )
		return;

	%randnum=floor(getRandom() * ($fcheers-0.01));
	remoteEval(2048, lmsg, $KillCheer[team, %randnum]);
}
	
Event::Attach( eventClientKilled, KillCheer );
Event::Attach( eventClientTeamKilled, KillCry );

a part auto demodrop might need another part

Code:
function DemoDrop::Start()
{
	if ($PlayingDemo)
		return;
	Schedule::Add("DemoDrop::SetupDemo();", 1);
}

function DemoDrop::SetupDemo(%address)
{
	if ($PlayingDemo)
		return;

	$ConnectedToServer = FALSE;

	setCursor(MainWindow, "Cur_Arrow.bmp");

	disconnect();
	Event::Trigger(eventDisconnected);

	deleteObject(ConsoleScheduler);
	newObject(ConsoleScheduler, SimConsoleScheduler);

	cursorOn(MainWindow);

	$recordDemo = true;

	setupRecorderFile();
	myConnect($Server::Address, $Server::JoinPassword);
}


$AutoName::Recording = "";
$AutoName::AutoDemo = true;
function setupRecorderFile()
{
	//returns time in global $time
	$f = AutoName::StripString("("@timestamp::format()@")-"@$PCFG::Name);
	$recorderFileName = "recordings\\" @ $f @ ".rec";

	//autoname stuff
	$AutoName::Stub = $f;
	$AutoName::Dummy = $recorderFileName;
	$AutoName::Recording = true;
	$AutoName::Maps = 0;
	
	echo("Recording to - " @ $recorderFileName);
}

function AutoName::Stop()
{
	if (!$AutoName::Recording || $PlayingDemo || $AutoName::Maps==0)
		return;

	%str = "";
	//build a list of the maps we played
	for (%i = 0; %i< $AutoName::Maps; %i++)
	{
		%m = $AutoName::MapList[%i];
		%map = $AutoName::Lookup[ %m ];
		
		if (%map == "")
		{
			//see if its an lt map
			%lttest = String::GetSubStr(%m, 0, String::Length(%m)-2);
			%map = $AutoName::Lookup[%lttest];
			if ( %map != "" )
				%map = %map @ "-lt";
			else
				%map = %m;
		}
		
		%str = %str @ "-" @ %map;
	}
	
	%dst = "Recordings\\" @ $AutoName::Stub @ %str @ ".rec";
	echo ("k/os: Trying to Copy... " @ $AutoName::Dummy @ " to " @ %dst);
	
	//try to copy the original demo to our new name
	if (File::copy($AutoName::Dummy, %dst))
	{
		echo("k/os: Deleting old recording");
		//delete the old
		File::delete($AutoName::Dummy);
	}

	if ($AutoName::AutoDemo)
		setupRecorderFile();
}

//add new map played
function AutoName::onMissionInfo(%server, %missionName, %ServerMissionType)
{
	if (!$AutoName::Recording)
		return;

	$AutoName::MapList[$AutoName::Maps++ - 1] = String::ToLower( String::Replace(%missionName, "_", "") );
}

//utility shit
function AutoName::StripString(%str)
{
	%str = string::replace(%str, "[",  "_");
	%str = string::replace(%str, "]",  "_");
	%str = string::replace(%str, "<",  "_");
	%str = string::replace(%str, ">",  "_");
	%str = string::replace(%str, "?",  "_");
	%str = string::replace(%str, ":",  "_");
	%str = string::replace(%str, "*",  "_");
	%str = string::replace(%str, "/",  "_");
	%str = string::replace(%str, "\\", "_");
	%str = string::replace(%str, "|",  "_");
	
	return %str;
}

function myConnect(%serverIp, %serverPw)
{
	$Server::Address = %serverIp;
	$Server::JoinPassword = %serverPw;
	connect(%serverIp);
}


//map abbreviations to shorten filenames
$AutoName::Lookup["acrophobia"] = "ac";
$AutoName::Lookup["arcticwolf"] = "aw";
$AutoName::Lookup["Avalanche"] = "av";
$AutoName::Lookup["basatinlt"] = "bs";
$AutoName::Lookup["bastardforge"] = "bf";
$AutoName::Lookup["bastardforgeday"] = "bfd";
$AutoName::Lookup["broadside"] = "bs";
$AutoName::Lookup["canyoncrusadedeluxe"] = "ccdx";
$AutoName::Lookup["canyoncrusade"] = "ccd";
$AutoName::Lookup["cloakofnight"] = "con";
$AutoName::Lookup["dayfall"] = "df";
$AutoName::Lookup["dangerouscrossing"] = "dx";
$AutoName::Lookup["desertofdeath"] = "dod";
$AutoName::Lookup["domino"] = "dm";
$AutoName::Lookup["emeraldvalley"] = "ev";
$AutoName::Lookup["hildebrand"] = "hb";
$AutoName::Lookup["icedagger"] = "id";
$AutoName::Lookup["iceridge"] = "ir";
$AutoName::Lookup["integration"] = "int";
$AutoName::Lookup["jaggedclaw"] = "jc";
$AutoName::Lookup["midnightmayhem"] = "mmd";
$AutoName::Lookup["midnightmayhemdeluxe"] = "mmdx";
$AutoName::Lookup["northernlights"] = "nl";
$AutoName::Lookup["obfuscation"] = "obf";
$AutoName::Lookup["raindance"] = "rd";
$AutoName::Lookup["reliquary"] = "rq";
$AutoName::Lookup["rollercoaster"] = "rc";
$AutoName::Lookup["runout"] = "ro";
$AutoName::Lookup["scarabrae"] = "scara";
$AutoName::Lookup["sidewinder"] = "sw";
$AutoName::Lookup["simoom"] = "sm";
$AutoName::Lookup["snowblind"] = "sb";
$AutoName::Lookup["spincycle"] = "sc";
$AutoName::Lookup["starfall"] = "sf";
$AutoName::Lookup["stonehenge"] = "sh";
$AutoName::Lookup["stonehengepub"] = "sh_pub";
$AutoName::Lookup["stonehengecluster"] = "sh_pub";
$AutoName::Lookup["tesseract"] = "tes";
$AutoName::Lookup["timberline"] = "tl";
$AutoName::Lookup["opensnare"] = "os";
$AutoName::Lookup["firenza"] = "fz";
$AutoName::Lookup["teamside"] = "ts";
$AutoName::Lookup["anthill"] = "ant";
$AutoName::Lookup["fogofwar"] = "fow";
$AutoName::Lookup["citadels"] = "cit";
$AutoName::Lookup["adishbestservedcold"] = "dish";
$AutoName::Lookup["hammerdown"] = "hd";
$AutoName::Lookup["bloodyvengeance"] = "bv";
$AutoName::Lookup["siege"] = "siege";








//patch a few things in to always record (covers almost every situation
if ($AutoName::AutoDemo)
{
	//record demo when clicking join button
	Event::Attach(eventJoinGame, setupRecorderfile);
	//demo drop on map change
	Event::Attach(eventChangeMission, DemoDrop::Start);

	function PlayerSetupNext()
	{
		if ($QuickStart == "TRUE")
			QuickStart();
		else
		{
			if ($PCFG::Name == "")
				OpenNewPlayerDialog();
			else
			GuiLoadContentCtrl(MainWindow, "gui\\Connect.gui");
		}
		
		setupRecorderFile();
	}

	setupRecorderFile();
	$recordDemo=true;
}

Event::Attach(eventMissionInfo, AutoName::onMissionInfo);

//make sure we stop/rename in every possible situation
Event::Attach(eventDisconnected, AutoName::Stop);
Event::Attach(eventConnectionLost, AutoName::Stop);
Event::Attach(eventConnectionTimeout, AutoName::Stop);
Event::Attach(eventExit, AutoName::Stop);
 
$KillCheer[enemy, $echeers++] = "elnino"; // over here!

$KillCheer[enemy, $echeers++] = "blaow"; // over here!

$KillCheer[enemy, $echeers++] = "cat"; // over here!

$KillCheer[enemy, $echeers++] = "humps"; // over here!

$KillCheer[enemy, $echeers++] = "uuooh"; // over here!

$KillCheer[enemy, $echeers++] = "disgust"; // over here!

too many choices: i like how the sound will remain local at your point of kill so you can use long .ogg and then jet back to it later to hear more.

wow this game let me tell u
 
pmuch we have opportunity to make the most life changing soundpack ever

also could make a map that has lots of trees and villages and songs play in different areas on loop

like performance art

anyway first tho huge song .ogg soundpack imo
 
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