Natural said:-Heroism is gone
-the gameplay lacks grace
-you can't feel the enjoyment of a powerful disk shot that knocks a guy off track or finishes him off in a nice, crisp, explosion.
-same thing, except with mortars
-more time is spent traveling than playing
-skilled disk fighting D < robotic rocket launcher D
-it feels like you're bulky in a huge mountain-filled world
-poorly designed maps with flags indoors that are far too easily defended by overpowered turrets
-the overpowered tank running over people
-since you can't capture the flag so often in the capture the flag game mode, you get points for touching it instead
-the network code was rewritten to become horrible... how many sub 30 pings do you see in T2 vs. Tribes/Quake/etc?
-the game was the vision of one man instead of many
-the beta process was oversized, then undersized, then rushed in order to meet deadlines (T1 was created much more carefully)
-the wonderful promised ability to permanently ban accounts from servers was removed and now they claim that they would "never support such a design element"
-renegades players are far too satisfied
-the lead designer called Scarabre the best T1 CTF map (no joke)
I'm tired of typing. Feel free to flame, or add more to the list.
The tribes community is what made this sequel possible, yet most of us were utterly ignored. Ten years from now when people look back at T2, the greatness of Tribes 2 will be measured by its sales. And the artists of the original Tribes (whom we all owe a immeasurable amount of respect), most of which have left Dynamix, will soon be forgotten.
While this post is critical flame, it is also a pledge of thanks. An acknowledgement that although the sequel was tainted, I respect original the Dev TEAM members who created the first game, this community, and made our online lives memorable.
-Natural of IE
What a crying shame! Don't forget to oil your saddle before you leave.