Good work sleepy, LT2 is step in right direction!
The sniper balance issue!
Now we had this problem in T:V aswell.. A lot of people think it's a lame weapon where you can just sit and camp and do a whole lot for your team hitting a few snipes, which I agree is lame and not tribes.
Many players brought up ideas how to fix this, and one player named Oak actually came up with a great one!
This idea did
* reward accuracy and consistency over a few lucky strong hits
* make it less frustrating being sniped at since now u arent about to die from only 1 hit anymore
* still make it possible to move/jet around a lot while sniping
* force snipers to actually use all weapons instead of just relying on the sniper
---THE IDEA---
Set Sniper to only deal 15 damage per snipe while also only drain 15 energy points from you. The RoF should be something like the plasma.
So now a sniper will need consistency in order to **** someone up instead of only needing 1 strong hit. So it requires more skill for the sniper and less frustration for the players getting sniped at, since now you don't lose 70% of your hp from 1 hit. It also means snipers will be able to fly around but also force them to use all weapon to be truly effective.
PS. The damage value I wrote was for T:V, I honestly don't know how much hp a light has in tribes1