FalseMyrmidon
1700+
What do you think T3 should have in it? Elevators like in T1 or grav tube thingies like in T2? Personally i thought the elevators in T1 were uselessand that the grav tube thingies in T2 created chokepoints all over the bases in part leading to a more defensive game. I'd like to see more open base designs were you can just fly up to the next level of the base kind of like the generator room of Broadside. I think this would help give T3 the movement that is one of the game's strong points without creating too many defensive bottlenecks.
Thoughts?
Thoughts?