R@ND0M said:deadjawa didnt play tribes1 dude..
he was the #1 t2 fan
Yeah, but thats totally different. A disk jump and a wall jump are two completely different things. A disk gives you way more impulse than jumping off a wall would. Imagine jumping off the ground, thats all the impulse youd get by jumping off a wall. The splash on a minedisk is so huge that you wouldnt be able to get away using a wall jump.Shinigami said:Have you ever seen anyone disc themselves off the wall in the sb flag stand so as to get out before the hof can md him? Of course it wouldn't work in that very instance, but it could easily be used in similar situations. I know a capper would be a bit harder to chase if he could change his direction that quickly.
But you could combine a wall jump with a disc to get some serious speed.Void|deadjawa said:Yeah, but thats totally different. A disk jump and a wall jump are two completely different things. A disk jump give you way more impulse than jumping off a wall would. Imagine jumping off the ground, thats all the impulse youd get by jumping off a wall. The splash on a minedisk is so huge that you wouldnt be able to get away using a wall jump.
Reno said:But you could combine a wall jump with a disc to get some serious speed.
The amount of impluse added by a jump is negligible when compared to the amount added by the disk. Its not the same situation as disk jumping off the ground (the jump isnt really needed off the wall). The reason you disk jump off the ground is to give yourself some seperation from the ground so all of the forces of the disk propel you in the direction you wish to go. Against a wall, thats not nessecary because you can control the distance between you and the wall by merely walking close to the wall (but not right at it), jumping straight up and then disking yourself away. So the wall jump is really unneeded.Reno said:But you could combine a wall jump with a disc to get some serious speed.
Void|deadjawa said:The amount of impluse added by a jump is negligible when compared to the amount added by the disk. Its not the same situation as disk jumping off the ground (the jump isnt really needed off the wall). The reason you disk jump off the ground is to give yourself some seperation from the ground so all of the forces of the disk propel you in the direction you wish to go. Against a wall, thats not nessecary because you can control the distance between you and the wall by merely walking close to the wall (but not right at it), jumping straight up and then disking yourself away. So the wall jump is really unneeded.
Void|deadjawa said:Youre fucking stupid. I played Tribes 1 a lot longer than I played Tribes 2.
And apparently, judging from your TW join date I played Tribes 1 a lot longer than you.
Exactly, if wall jumping was the same as normal jumping (that is with NO friction, or minimal friction like T1) momentum would be conserved. Thats why he would bounce around like a pinball. Even if the collision wasnt perfectly elastic, the capper would ricochet (sp?) around awkwardly.Shinigami said:Conservation of linear momentum.
oooo 3 days before me. That must mean I was a T2 fanboi. I guess you winR@ND0M said:
Void|deadjawa said:Exactly, if wall jumping was the same as normal jumping (that is with NO friction, or minimal friction like T1) momentum would be conserved. Thats why he would bounce around like a pinball. Even if the collision wasnt perfectly elastic, the capper would ricochet (sp?) around awkwardly.
It would be cool, but not useful. It would make the game's physics seem totally unbelievable.
You would be changing direction almost completely. Your velocity up to the wall should have no effect on your velocity after the jump. However, your jump off the wall would still increase your velocity away from the wall just as a jump off the ground would increase your velocity into the air.
Void|deadjawa said:Ahh, I understand. But wouldnt you hurt yourself whenever you wall jumped then? Lost momentum=broken legs. Also, wouldnt this be practically the same effect as hitting the wall *without* jumping? The impulse provided by a jump is so negligible...
What you are talking about is basically like falling from the sky, then hitting the ground while holding the jump button. Thats not very useful...