Yogi said:
The cost to reach the few that are Linux is more than you will make in return. There's a reason Loki went out of business.
True the market is smaller, but many point the demise of Loki at mismanagement. One obvious example is the licensing of the Quake 3 engine simply to create a boxed version. id was (And still is) totally in support of the Linux port for Quake 3. There was simply no reason to shell out cash for the boxed version if you already owned the game when id was distributing
Linux point releases for free.
Here is a nice article about the financial difficulties Loki had faced.
Yogi said:
In order to port to Linux you'd have to switch over to OpenGL, put in a new sound library, put in a new IO scheme, changing network libraries, etc.
It's already been done. Look on the third CD and you'll find the Linux installer script. And if you check the
downloads page at the official UT2003 site, you'll find that Epic has maintained the Linux version to stay concurrent with the Windows version.
BTW--They used OpenAL as the sound library for both the Windows and Linux versions. Not only that, but they chose to use Ogg Vorbis for music. Just a finer point on how open / free options are being used in the industry.
Yogi said:
If something is simple to port it's because it was designed that way from the beginning.
You mean... correctly?
Yogi said:
The whole point boils down to Linux (as a desktop environment) is not a gaming platform.
What makes you think that? Benchmark UT2003 or Quake 3 at minimal resolution (Or no video output at all, if you're talking about UT) and you'll find that Linux is every bit as fast, if not faster than Windows when it comes to CPU utilization and memory management. About all that's holding Linux back in gaming and multimedia now is video drivers, and even that's changing.
nVidia has proven that multimedia in Linux is very real, and can be very fast.
But back to T:V, Zigma seems to have the right idea. Most of the work required for a port has already been done. IMO, it would be a shame if the potential was squandered because Sierra management didn't want to go the extra mile to support more gamers. Perhaps it does make business sense to ignore the minority right now, but given Vivendi's financial situation I can't help but to think that they want to get their games in as many systems as possible so they can later sell expansion packs, multiplayer services, etc.