[T3]Elevators and Grav tube thingies by FalseMyrmidon - TribalWar Forums
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Reload this Page [T3]Elevators and Grav tube thingies
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FalseMyrmidon
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1 - 05-19-2003, 23:07
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What do you think T3 should have in it? Elevators like in T1 or grav tube thingies like in T2? Personally i thought the elevators in T1 were uselessand that the grav tube thingies in T2 created chokepoints all over the bases in part leading to a more defensive game. I'd like to see more open base designs were you can just fly up to the next level of the base kind of like the generator room of Broadside. I think this would help give T3 the movement that is one of the game's strong points without creating too many defensive bottlenecks.
Thoughts?
 
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B0B-
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2 - 05-19-2003, 23:18
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what is a grav tube thingy, name which map in t2 ur talkin about
 
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FalseMyrmidon
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3 - 05-19-2003, 23:34
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All of the maps. And the grav tubes (think that was their official name) were those vertical shafts that were curved to meet the floor/ceiling on the bottom/top.
 
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Reno
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4 - 05-20-2003, 00:23
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Quote:
Originally Posted by FalseMyrmidon
All of the maps. And the grav tubes (think that was their official name) were those vertical shafts that were curved to meet the floor/ceiling on the bottom/top.
They aren't "grav tubes." They're just curved so it's easier to get through the tunnel. There is no force applied to the player when in the "tube".
 
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[57th]cneal
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5 - 05-20-2003, 00:40
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I don't remember an elevator in t1. A few jump pads/elevators like in U2 might be cool
 
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Kendo
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6 - 05-20-2003, 01:25
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Quote:
Originally Posted by [57th]cneal
I don't remember an elevator in t1. A few jump pads/elevators like in U2 might be cool
blastside/broadside had a useless elevator. scarabrea had a few as well.
 
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cyclonite
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7 - 05-20-2003, 05:08
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I hated those tube things in T2, made the bases look very ugly IMO.
I don't think this is a very important issue, 90% of players don't use them...
Although the tube thingos as seen in Futurama would 0wn, haha.
 
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BigPappa
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8 - 05-20-2003, 10:32
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Nothing sucked more then getting crushed under the elevator in T1.
 
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Shinigami
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9 - 05-20-2003, 11:45
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Quote:
Originally Posted by BigPappa
Nothing sucked more then getting crushed under the elevator in T1.
nothing was more humiliating ;o
 
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BigPappa
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10 - 05-20-2003, 12:36
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It was always fun watching others get crushed, all they could do is stand there and look at you.
 
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old_skul
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11 - 05-20-2003, 13:15
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Quote:
Originally Posted by BigPappa
Nothing sucked more then getting crushed under the elevator in T1.
They never did fix them, did they? They were always so...notchy. Not to mention redundant.
 
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Void|deadjawa
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12 - 05-20-2003, 16:12
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Jagged Claw had an elevator. That thing was evil.
 
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ViRGE
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13 - 05-25-2003, 20:10
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Personally, I would like to see some form of elevator in T:V, although maybe not in the form of the ones in T1. Scarabre implemented one well enough, and some 3rd party maps, such as SkyDock, really made good use of the elevators, albeit in an odd way. At the very least, don't leave out doors and what-not like what happened in T2. Referencing SkyDock again, it required you to blow out the doors or blow out the gen to get in to the base, unlike T2, where there were only phase-through FF's(on a side note, didn't like them; couldn't sneak in because of a "drop" like T1) which required taking out the gen to gain access.
 
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[57th]cneal
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14 - 05-25-2003, 21:08
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Could have the elevators from the demo UT2k3 that would act as a jump pad to get you to higher places
 
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Fling
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15 - 05-26-2003, 00:50
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The curved tubs piss me off. They are ugly, and create places where you will surely bump into someone and or get stuck.
Fling
 
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Void|deadjawa
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16 - 05-26-2003, 20:57
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I think that jump tubes are the best kind of "people mover" in FPS games. They allow for dramatic buildings, yet only minorly hinder freedom of motion.
 
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ZenTseTse
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17 - 05-27-2003, 14:44
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elevators, doors, weird physics "zones" and neato stuff are all pretty standard in unreal engine.
 
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