Data said:This is the game I would make.
It's an MMO space opera -- a combination of all the best elements of space games past and present; X-wing, EVE, Freespace, Allegiance, Star Wars Galaxies, Freelancer, X3... you name it.
This is the game I've been waiting for (and still am, I suppose).
- Complete head-to-toe character customization (CoH)
- 8 playable races, each with its own unique history, appearance, and vessels
- Expansive, diverse, free-roaming galaxy (EVE)
- Semi-accurate flight physics, without sacrificing gameplay (Allegiance)
- A deep, meaningful player-driven economy
- Fully-rendered cockpits and bridges for each vessel (SWG)
- Multiple player avatars on one vessel (ship's crews, space taxis)
- Carrier-class vessels with realistic hangar bays
- Partially mapped interiors for larger vessels (SWG)
- Massive list of player-owned and operated craft, from fighter to cargo to carrier-class
- Interactive stations and bases, where players can roam as their avatars and converse/trade face-to-face with other players
- Planet, system, and sector ownership (EVE)
- Joystick support
- A emphasis on reflexes and player intelligence rather than levels or "skills"
- Inter-system "jumps" from almost anywhere, with a required warm-up time -- or use a "gate" and skip the warm-up
What's your dream game?
Ive got like ten pages of notes somewhere. Ground combat would be sort of like BF2, but not as lame for the infantry (power armor for the god-damn win) and with crafted resources (as in, available weapons, vehicles, etc).Data said:Nice.
Heh, in my game a fleet battle is the equivalent of a scheduled comp match - transit for ships takes days or even a week, so its a Big Damn Deal to send an invasion. The fact that an arrival time can be exactly determined lets people plan for it, so its like a mini-event. Players with characters in the fleet all know that, say, Wednesday at 8pm there is going to be a new combat theatre opened up and they all play at that time. Players in the system thats going to get will either get caught wth their pants down, or find out over the forums, etc.Pachacutec said:Screw complex games. If anything they need to be simpler.
Thats the beauty of what I'm thinking of - if you want to be infantry, you can be infantry. If you want to be in space, you can be in space. Each area has tons of specialization, so you could be a fighter pilot, starfighter pilot (inertial physics, they'd be very different), space marine, planetary army, base/unit commander, ship/fleet commander... and thats only the combat shit.Data said:That sounds awesome.
I'm not big on ground combat. That's kind of been done to death (how many shooters are there?). I'd focus more on space, but let players interact in space stations and planetside bases to enhance the realism.
It's an MMO. Who needs to test? Call the alpha a beta to generate hype, and release the beta as retail. Works for everyone else.JackBlack said:testing on a game like that would take longer than development
Yeah.Viggy said:It's an MMO. Who needs to test? Call the alpha a beta to generate hype, and release the beta as retail. Works for everyone else.
Rho said:Dota PvP with WoW graphics.
That, and a game like that if properly kept up (graphics updates as time goes on, like the City of Heroes games are doing), it could run for a decade or more making all that development time worthwhile.Viggy said:It's an MMO. Who needs to test? Call the alpha a beta to generate hype, and release the beta as retail. Works for everyone else.