Locke355 said:
and how would you make it remotely skillful? in ut2k3 you have no jetpack to save you and propel you.
It's sorta like skiing; there are routes, and then there's just skiing down a hill and hoping you'll get enough speed. I don't see a big difference; skiing down a hill doesn't seem any more challenging than bouncing off a wall (both have you frantically pressing the space bar
).
Seriously, skiing down a hill is just a matter of pressing the spacebar repeatedly, and you can't deny that.
However, finding a good route, maximizing your speed, not getting stuck on landscape, and whatnot takes skill, and I believe the same would hold true for wall jumps; through practice, people would learn to bounce off multiple things (ninja style! Yes, I love ninjas.), bounce in totally different directions, incorporate these into routes, or simply find a new way to get up those goddamn longass shafts that no heavy can go up without a DJ/MJ (I hope they get rid of those
).
Add to that the fact that you could be coming from pretty much any direction and bounce off in any direction (and use the jets to "save you" and thus direct you), it would take skill to go where you want to go and to make it useful. It's not a matter of how easy to do it is, it's a matter of how well can you use it.
It would work something like this:
Let's say you're coming straight on to a wall. As you get closer, you quickly turn to your right and press space right when you hit the wall (while still pressing your "move forward" key). You bounce in the direction you were looking and are free to jet and bounce on something else or resume a ski route or whatever, all with minimal speed loss. You could also have pressed a strafe key, which would've changed your direction accordingly, or looked another way. If you wanted, you could simply fly straight to a wall, turn around, wall jump, and now you're coming back from where you came.
My point is, if you can jet, a simple thing such as wall jumping can become a lot more important because of all you can do afterwards.
Right now, if someone hits a wall, they just stop right there and sorta plummet down (or desperately try to jet up without success).
Ixiterra said:
Could you please inform the non-UT2K3 players how this would work? Do you fly into the wall then hit spacebar at the right time or what? And what benefits would it provide in a primarily outdoor environment?
Indeed, Tribes is primarily outdoors, but a lot of the action takes place in and around bases. Wether it is for capping, defending, taking out gens, or just killing people, you're likely to have to fight near or on bases; basically, wherever routes meet "points of interest" (man, I have such nifty ways of putting things in perspective
), which usually happen to be enemy bases (HO) and flagstands. Of course, there's the chasing and some midfield, but there's a lot going on around bases. Wall jumps would help navigate among these structures and other big annoying static objects that happen to not be smooth and ski friendly.
Besides, it's not like it would be difficult to implement, or would radically change gameplay. Just a nice little addition methinks.
EDIT: Shiate, that's long.