please don't have washed out textures that blend into the terrain. make it bright with flags and people glowing like in t1. Also, the model sizes etc should be designed with at least 110 FOV in mind.
I dunno if you've tried playing T2 with 120 FOV but the player models get very small and difficult to see.
Just like how a musician will have a pair of crappy headphones to see how his music sounds on a low end system, the model designers should keep 110+ FoVs in mind when designing the models
i totally agree on having more visible skins models and flag. I kinda liked the trees and other obstacles in t2, it gave the maps an interesting touch imo.
i like obstacles, but trees take up more polygons than theyre worth
definately take the idea to think about things like "Is a player going to make single color textures for this entire map to improve visibility, if so, should we include a command that does that for them"
Similar to the picmip command in Quake.
Although Tribes 1 was so well designed you could probably see better with the graphics detail up. Just because there is going to be 4GHz computers around, doesn't mean some people with <1GHz and GeForce 3's aren't going to want to play.
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