i like looking at it too but its more than stupid to self glorify himself for years while not public releasing and tribes talk and tribes scripting and modifying has always been about that, why should he get an exception?
i released things on tribes. even shift's latest hud in tribes scripting is based on one of my releases. when i first started learning how any of this works i released rainbow plugin too even tho useless it was the only stable plugin i ever made.
only things i hadnt released were things that could be considered cheats, or broken things - such as previous implementation of bloom, which was just a direct3d bloom plugin and an opengl to direct 3d wrapper of opengl32.dll. it was a terrible solution, too bright, and a black box so we couldnt change anything about it and it was basically unplayable because depending on where ur camera was pointed the bloom target would change and it would flicker often. so 5 years ago i tried to do bloom on my own thru opengl and failed using CG shaders and gave up. at that point i hadnt even gotten as far into tribe graphic hack as altimor or greyhound. all this stuff continued to be a pipedream.
until literally just 4-5 months ago cuz of ur msg dare, asking for wireframe rainbow tribe (which i considered a cheat), and i tried to recreate the source and i got excited and found a better path to shader land for tribes, and got ssao, bloom, lighting, normal generation, working from scratch, in the last 4 months.
eat my poo dude
there are no guarantees in this type of hacky project. we only just proved that we could do it.
u wanna talk nepotism my worldview would change if the ppl that have access to compiling t1 sources could give out information but instead im stuck injecting code directly into the opengl pipeline like a shmuck as a cheap workaround for actually reversing the .exe