[Request] Chain Spin by syndrome_x - Page 2 - TribalWar Forums
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Reload this Page [Request] Chain Spin
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S_hift
Veteran++
Old
21 - 10-05-2016, 03:52 PM
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any chance of using "GetItemCount" instead of "GetMountedItem"

Code:
editActionMap("playMap.sae");

bindCommand(keyboard0, make, "space", TO, "z0ddzoomsnipe::doSnipe();");
bindCommand(keyboard0, break, "space", TO, "z0ddzoomsnipe::unDoSnipe();");

$z0ddzoomsnipe::switchBackToWpn = 0;
$z0ddzoomsnipe::autoCrouch = 0;
$z0ddzoomsnipe::crouchWithoutRifle = 1;
$z0ddzoomsnipe::alwaysZoom = 1;

function z0ddzoomsnipe::getCurrentWpn()
{
	%wpn = getMountedItem(0);

	if (%wpn == 21)
		return "Disc Launcher";
	else if (%wpn == 11)
		return "Blaster";
	else if (%wpn == 13)
		return "Chaingun";
	else if (%wpn == 15)
		return "Plasma Gun";
	else if (%wpn == 17)
		return "Grenade Launcher";
	else if (%wpn == 24)
		return "ELF Gun";
	else if (%wpn == 23)
		return "Targeting Laser";
	else
		return "";
}

   
function z0ddzoomsnipe::doSnipe()
{
	if(getItemCount("Grenade Launcher")) {
		$z0ddzoomsnipe::ownsLR = 1;		
		if($z0ddzoomsnipe::autoCrouch)
			postAction(2048, IDACTION_CROUCH, 1);
		if($z0ddzoomsnipe::switchBackToWpn)
			$z0ddzoomsnipe::prevWpn = z0ddzoomsnipe::getCurrentWpn();
		use("Grenade Launcher");
		postAction(2048, IDACTION_SNIPER_FOV, 1.000000);
	}
 
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machine88aus
Veteran
Old
22 - 10-05-2016, 04:23 PM
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**** script on 250 ping
 
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Exodus
VeteranX
Old
23 - 03-09-2017, 02:29 AM
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Kudos.
 
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