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Exodus
VeteranXX
Old
21 - 03-19-2016, 20:56
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bad photoshop
 
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gambit1983
Veteran++
Old
22 - 04-09-2016, 15:06
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No one will work with trump because he is ridiculous and the country will go to complete shazbot.
 
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Flipp
Veteran4
Old
23 - 04-09-2016, 17:51
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Trump is winning by a TrumpSlide
 
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[meph] still plays
Veteran³
Old
24 - 04-09-2016, 18:22
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mun post scraneschotz for ur arrow flags i would liek to see mun pov
 
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Flipp
Veteran4
Old
25 - 04-10-2016, 08:27
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np y0

sop
 
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Flipp
Veteran4
Old
26 - 04-10-2016, 09:29
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fuk yall gon do ? ?
we w8in n it p fukkin lonely up @ da top u no etc

awww ya u a lil fukboy huhuhu
 
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[meph] still plays
Veteran³
Old
27 - 04-10-2016, 15:01
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Quote:
Originally Posted by Flipp View Post
np y0

sop
this p pretty config oh hell yeah!
 
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Eliminator
Member
Old
28 - 04-10-2016, 15:34
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It's bootswithdafur's 1.40 config built for renLT. it's no longer available for DL since the TXM site no longer exists. Kind of a good thing, since it has hm.dll since no more of you guys need that.
 
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~dickschnitzel~
Banned
Old
29 - 04-10-2016, 17:04
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We all know mun has been cheating for years
 
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kdt
VeteranX
Old
30 - 04-11-2016, 04:13
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Quote:
Originally Posted by Flipp View Post
np y0

sop
i thot 1.41 prevented flag.dts modifciations?!?!? WTF
 
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rtcll
VeteranX
Old
31 - 04-11-2016, 08:09
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the stupid fukn server is 1.11 for some reason
 
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~dickschnitzel~
Banned
Old
32 - 04-11-2016, 08:45
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The real question is why don't we use unhappymod 3.0 on all servers.

Quote:
Originally Posted by bugs_ View Post
The goal of UnhappyMod 3.0 is to do better line-of-sight testing between players of opposing teams and flags. Because of the cpu resources needed to do better line-of-sight testing we have a secondary goal of significantly increasing the cpu performance of the Tribes server without the loss of any "True Tribes 1 Physics".

In normal Tribes the line-of-sight test goes from a player's head location to the center of the hitbox of the item we are testing for. At distance this is probably OK but up close with something partially in the way just testing the center can cause something to disappear when part of its hitbox is still in line-of-sight.

Unhelpful recoded the sensor loop to do "optimal full fidelity" hitbox testing for flags and for opposing players. If an "edge" of a flag/enemy hitbox is in line-of-sight (but the center is not) then the flag/enemy will now be considered visible to the sensor network by UnhappyMod 3.0.

For performance reasons Unhelpful made heavy use of the SSE instruction set which allows faster computations and also allows the parallelization of the line-of-sight testing. UnhappyMod 3.0 can do four line-of-sight tests simultaneously, in parallel, using the SSE instruction set. For example if it is 10v10 UnhappyMod 2.0 would perform roughly 12,800 line-of-sight tests per second. Unhappymod 3.0 does the same tests in less cpu time than it would take UnhappyMod 2.0 to do 3,200 tests per second.

Many "square root" computations were removed in favor of testing against "distance squared" which is a more cpu efficient method. Other algorithmic optimizations have been made with the goal of making the UnhappyMod 3.0 server outperform standard Tribes servers even with the extra mathematics going on.

We have more to debug and validate before we release but you may connect to the United States Base server to see UnhappyMod 3.0 in action. United States Base is client agnostic. You may use any of the mainstream Tribes clients; 1.11, 1.30, 1.31, 1.40, and 1.41. We do not care about your configuration. United States Base does not do any lasthope or afterhope testing. United States Base reports its version number as 1.1998.xxx but everyone may consider it just a 1.11 server with some patches.
 
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kdt
VeteranX
Old
33 - 04-12-2016, 20:53
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IVE BEEN PLAYING WITH CHEATERS
 
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hyung
VeteranXX
Old
34 - 04-12-2016, 21:26
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1.41 lets you scan the client, but it doesn't implicitly block cheats in itself. if people run 1.11 or 1.40, they can do whatever they please since we can't query their client. the alternative is to kick everyone that doesn't run 1.41, but that has a lot of drawbacks too. the best middle ground is probably requiring 1.41 for pickups or anything where you actually care about whether or not people are cheating, and then for pubs just letting people play however they like.

the reason the server runs 1.11 is because people complained that 1.30 was laggy, and 1.41 doesn't need the server to run 1.30. you can just run remotes to the client and look at the results.
 
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