syndrome_x
Veteran XV
Hello all! I know I have been bugging all of you a lot lately, but I wanted to see if anyone had a working Chain Spin script, where the cg starts spinning automatically. I guess I have a shit mouse, but I guess my cg takes a while to start spinning and shooting, making me miss a lot of kills
I did find this one, but I have been told it is buggy:
Thanks in advance!
I did find this one, but I have been told it is buggy:
Code:
// File: ChainSpin.cs
// about : Keeps the chain barrel spinning for a quicker
// drop on those bad guys.
// EvItA NOTE-If you cant get this to work for you, then
// dont run it! This works great for LPBs...If you
// find that the barrel starts spinning so fast that
// it starts firing then you need to raise the delay
// adjustment below. For this script to be standalone,
// you need to bind your nextweapon, previousweapon,
// and fire key below. Btw, the barrel will stick and
// keep firing if you double tap the fire button
// repeatedly.
//
// Delay Adjustment:
$CG::Delay = 0.35; // Adjust this number to your liking!
// Fire key: Default is left mouse
$Fire::Key = "button0";
// Next Weapon:
$NextWep::Key = "q";
// Previous Weapon: The 'shift' key plus keybind below.
$PrevWep::Key = "q";
function cg::loop(){
postAction(2048, IDACTION_BREAK1, -0);
schedule("cg::start();", $CG::Delay);}
function cg::start(){
if($Firing::On == 0)
if (getMountedItem(0) == 13){
postAction(2048, IDACTION_FIRE1, 1);
schedule("cg::loop();", 0.02);}}
function cg::redo()
{schedule("cg::start();", 2);}
editActionMap("playMap.sae");
bindCommand(mouse0, make, $Fire::Key, TO, "FireOn();");
bindCommand(mouse0, break, $Fire::Key, TO, "FireOff();");
bindCommand(keyboard0, make, $NextWep::Key, TO, "nextWep();");
bindCommand(keyboard0, make, shift, $PrevWep::Key, TO, "prevWep();");
function nextWep()
{remoteEval(2048,nextWeapon);
$Firing::On = 0;
cg::redo();}
function prevWep()
{remoteEval(2048,prevWeapon);
$Firing::On = 0;
cg::redo();}
function FireOn()
{postAction(2048, IDACTION_FIRE1, 1);
$Firing::On = 1;}
function FireOff()
{postAction(2048, IDACTION_BREAK1, 1);
$Firing::On = 0;
cg::redo();}
Thanks in advance!