Quote:
Originally Posted by AdreNaLiNe
So you're saying that the 20% swap means you can do 20% more damage in your PvE gear? In other words, 10% for damage boost + 10% damage reduction = 20% total boost on both ends, and you would rather use PvE gear for a 20% damage increase?
Are you sure PvE gear achieves that much at the BM/Champion level, compared with Nightmare/Hardmode?
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My brother has a 50 scoundrel (Yes, one that can bang bang bang dead you in 3-4 sec). I'm also fully geared for tanking gear in PVP/PVE (Now working on my DPS Gear for both since guild no longer needs another tank and almost completed that, rng yay)
I logged it in on the night I posted that and did lots of testing, I'm not sure where you got 20% from but the ability to take damage compared to the ability to deal damage is skewed majorily in the favour of doing more damage.
There's absolutely no question about it in my mind, people can theory craft all they want, I go in game and in a decent team(like anyone) I can wreck stuff so much faster and live just as long because I run in my tanking stance, in dps gear. You cannot shield special attacks and only a complete retard is going to spam basic level 1 abilities which you can shield.
The problem is right there, the only difference in player vs. player is damage reduction, I have depending on what I want, 47-49.5% of it, compared to a non tanks 28-30%(heavy gear class), we have a 20% bonus ahead of everyone else in good gear, that's it. Nothing else.
We could go into damage reduction cooldowns, but it only lasts 10 and 12 seconds, at least 3/4 of which if you see they use (pretty ****ing obvious blue ball of light), kite, run away, pillar hump, or stun for those stupid ****ing 8 seconds because you sure as hell not gonna waste your break-free on that.
1: I think in short what I'm saying is tanks are pretty ****ty as they are alone.
2: Put them with a healer they are unstoppable, but hit like a wet paper towel, although enough to eventually kill someone.
3: But so does everyone else with a personal healer.
4: So I went in DPS gear and it's a whole better deal while still having decent abilities to take almost as much damage as I could before.
I mean heck it was fun before running around in full tanking gear with 21k~ HP and a buttload of defensive stats but the more I looked at it, the more I realised a lot of these talents/stats don't help in PVP.
Which worries me, because if they make shielding work on all attacks amongst other things, yea... fully specced tanks may just have that edge they ...hmm, probably don't need? hard to say :/
Aforementioned brother was also a healer prior to him going DPS, it was a lot of fun in a tank/healer duo in pvp, as long as I kept my eye on the ball and used all my taunt's/CCs and guarded him 4 people weren't a problem at all. But we do so much better as our new roles.
I take all of this from in game application rather than theory, so much a difference I can talk about it because I notice the change that much.
Edit:
Obviously, a 1600 crit going to 1520ish whatever it was is going to change to a bigger differences when you crit for 5k, or 7k, but people don't hit me for that much. Sad thing is I've never played a scoundrel, I just logged in his account and proceeded to turn my Guardian into paste all over the coruscant docking area doing the "opener" 50 ish+ times to get some rough numbers.
Amonst other abilities, during knock down and not.