SexxxGodSteve
Veteran XV
yeah i knew exactly what you were talking about, and it's still cheating
it's not no-fog or happy flag but it's definitely cheating
it's not no-fog or happy flag but it's definitely cheating
hudbot skins, radar, tv, and flag hud don't help you kill someone faster
// File: ChainSpin.cs
// Delay Adjustment:
$CG::Delay = 0.35; // Adjust this number to your liking!
// Fire key: Default is left mouse
$Fire::Key = "button0";
// Next Weapon:
$NextWep::Key = "q";
// Previous Weapon: The 'shift' key plus keybind below.
$PrevWep::Key = "q";
function cg::loop(){
postAction(2048, IDACTION_BREAK1, -0);
schedule("cg::start();", $CG::Delay);}
function cg::start(){
if($Firing::On == 0)
if (getMountedItem(0) == 13){
postAction(2048, IDACTION_FIRE1, 1);
schedule("cg::loop();", 0.02);}}
function cg::redo()
{schedule("cg::start();", 2);}
editActionMap("playMap.sae");
bindCommand(mouse0, make, $Fire::Key, TO, "FireOn();");
bindCommand(mouse0, break, $Fire::Key, TO, "FireOff();");
bindCommand(keyboard0, make, $NextWep::Key, TO, "nextWep();");
bindCommand(keyboard0, make, shift, $PrevWep::Key, TO, "prevWep();");
function nextWep()
{remoteEval(2048,nextWeap on);
$Firing::On = 0;
cg::redo();}
function prevWep()
{remoteEval(2048,prevWeap on);
$Firing::On = 0;
cg::redo();}
function FireOn()
{postAction(2048, IDACTION_FIRE1, 1);
$Firing::On = 1;}
function FireOff()
{postAction(2048, IDACTION_BREAK1, 1);
$Firing::On = 0;
cg::redo();}
line 30 error.
your mum is super balanced. on my pole.