WoW causes divorces; up 10%!

Shopper47

Veteran X
World of Warcraft and video games blamed for divorce as men 'prefer them to their wives' | Mail Online

A growing number of marriages are being wrecked by video game addiction.
More women filing for divorce are complaining that their husbands spend too long playing video games, according to research.
Of those wives who cite unreasonable behaviour for ending their marriage, 15 per cent believe their partners put gaming before them.

Game over: Increasing numbers of women who are filing for divorce have cited their husband's obsession with video games as one reason for the split
This has soared from five per cent a year ago, the study by Divorce Online found.
In particular, disgruntled wives blamed World of Warcraft, which allows gamers to create their own fantasy character for mythical adventures, and Call Of Duty, where gamers battle in various war zones.
The games have faced heavy criticism in the past for their addictive properties, with some claiming that World of Warcraft is more addictive than cocaine.
One wife who blames her husband’s obsession for the breakdown of their marriage is Jessica Ellis, 24, from London.


Read more: World of Warcraft and video games blamed for divorce as men 'prefer them to their wives' | Mail Online

She said: ‘He was addicted to World of Warcraft but played other games now and then. The amount he was playing gradually increased until I could not take it any more.
‘When it became serious he was playing up to eight hours a day. I was constantly trying to get him to cut back but he didn’t think he had a problem until I told him I wanted to leave. But by that time it was too late.’
Ryan G Van Cleave, an expert on video game addiction, said many partners were unaware that gaming can become an addiction.
He said: ‘The problem spouses encounter with video game addiction is that the non-gamer doesn’t appreciate that it’s an addiction. This means it’s not a choice to spend so much time in a virtual environment versus time with the spouse and family. It’s a compulsion.

Blamed game: World of Warcraft, which allows users to create a fantasy character, was name by several disgruntled wives and has previously been criticised for its addictiveness
‘The reality is that with the proper professional support, a video game addict, like any other type of addict, can overcome the addiction.’
The study looked at 200 unreasonable behaviour petitions filed by women.
Divorce Online managing director Mark Keenan said his team carried out the research after noticing World of Warcraft was repeatedly cited by unhappy wives.
He said: ‘I was surprised by the result at first, but I would expect the number to be even higher next year.


Read more: World of Warcraft and video games blamed for divorce as men 'prefer them to their wives' | Mail Online
 
Maybe if chicks weren't such retarded cumdumpsters, we'd have reason to turn our attention from gaming.

jk


but really though, they are annoying cunts
 
imgad
 
I've always hated talk of WoW being addictive, it's just weak minded and lazy people all spouting off the same rhetoric so they can blame the game instead of themselves. That said, when I stopped playing a couple years ago I had to select a reason why I was canceling my account. After selecting something about "College / School" I got a popup message telling me I should keep playing regardless. It struck me as an incredibly underhanded tactic that demonstrated what a bunch of greedy corporate fucks Blizzard is.
 
I don't understand how this game can be addictive. I mean, when new content comes out, I do play a bit more. But I wouldn't not go to work for it. Who the fuck does that shit?

I may play a bit later. But then the game hits a wall, like now, and I get tired of it after an hour, 2 at most, of just PvP'ing and can't bring myself to PvE at all. I think only those that seek some kind of social fulfillment out of this shit gets addicted to it.
 
I remember the original HWL grinds and some people who played a very unhealthy amount of hours. Since that all stopped I don't know of anyone who I could honestly say is so addicted that they've had to drop real life activities or lose their employment over the game.

I look forward to playing now because slowly but surely we've almost filled a 10man with former guildmates as they come and go. We "retired" about 2 years ago (week 1 or 2 of ToC10/25 release) and most never came back. People show up for 2.5-3 hours 1-2 times a week and if we're missing someone we simply don't raid and nobody gets butt hurt about it.

My wife has a good friend who is an addiction specialist and she had a couple people back in the HWL grind days come to her after losing jobs and contemplating suicide after weeks of playing WoW literally 20+ hours a day. She hasn't had a client since then with that addiction (she primarily deals with gambling addiction), but of course that's only one person and it doesn't mean they no longer exist.
 
That's a poor ass analogy. If that were the case, we'd be all addicts. To video gaming. In general.

Which we are. But then it's not an addiction, simply a hobby.
 
and yet youre still playing a game you dont like anymore... youd probably still play if all those you play with left.. just to get that regular hit.

the google ads here know... do you? :heart:
 
I remember the original HWL grinds and some people who played a very unhealthy amount of hours. Since that all stopped I don't know of anyone who I could honestly say is so addicted that they've had to drop real life activities or lose their employment over the game.

I look forward to playing now because slowly but surely we've almost filled a 10man with former guildmates as they come and go. We "retired" about 2 years ago (week 1 or 2 of ToC10/25 release) and most never came back. People show up for 2.5-3 hours 1-2 times a week and if we're missing someone we simply don't raid and nobody gets butt hurt about it.

My wife has a good friend who is an addiction specialist and she had a couple people back in the HWL grind days come to her after losing jobs and contemplating suicide after weeks of playing WoW literally 20+ hours a day. She hasn't had a client since then with that addiction (she primarily deals with gambling addiction), but of course that's only one person and it doesn't mean they no longer exist.

That's crazy. I mean back in classic I wasn't honored-grinding but some days the max was 12 - 16 hours, and usually those were days off work. I didn't have much of a social life, but I still went to work and paid the bills, etc.
 
and yet youre still playing a game you dont like anymore... youd probably still play if all those you play with left.. just to get that regular hit.

the google ads here know... do you? :heart:

Nope, I wouldn't. Each and every time I've come back to play is to play with people that were currently playing. I'm content catching TV or even not playing games at all. I'm really just here for the players. And once SW:TOR rolls along, I'm probably permanently done with WoW. If I don't play a day, I feel nothing about it.

Like I said, if I had an addiction, it's to gaming in general, as in I enjoy doing it every night. But not to WoW itself. And none of my gaming interferes with normal activities in life. I've never taken a day off of work to level or grind or play new content.
 
ya there really needs to be something to trump wow... cant believe its taking so fuckin long. you thought warhammer and conan would be the ones... so i wouldnt put TOO much faith in starwars. knowing the game industry these days theyll probably just cater to casuals.

and i wouldnt continue playing/paying for a game that im bored of just because there isnt a better game of the same genre.

you need to play a manly game like dota or lol ;)
 
I'd hate to agree with HaPpy, but I haven't seen too much from TOR that isn't completely trumped up by fanboys. What I have heard/read it sounds great when you first start, but I ponder on what happens after players have inevitably eaten through all the present content. I know all about the whole "each class gets its own storyline" spiel and that's great and all but you know the hardcore players which will be so critical to its initial success will chew through that in short order.

I have yet to hear anyone really concrete on what happens AFTER 3 - 6 months of release. I'm not saying it won't be great, it'll probably be very good. But to topple WoW would take some serious talent and resources to pull off, enough I'm skeptical any reasonable company out there would be willing to "wager" such things on.
 
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