There's a topic about this on just about every other eve forum so I figured i'd start one here. Basically, people are complaining about the drake's effectiveness in blob warfare. Its cheap, has a low skill requirement, good tank and has good ranged damage making it one of the best fleet setups at the moment. It also takes a very minimal amount of skill to use it too. Align/orbit -> target -> shoot -> boom. So pretty much any bunch of newbs can form a gigantic ball of drake death. This angers the higher sp people with their armor hacs and rr bs and snipe hacs, ect... They require more pilot skill to fly, cost a lot more and you need more skill points. All these pvp setups can all be wiped out by some shitty t1 battlecruiser.
From my personal experience, I think drakes suck balls and shouldn't be nerfed but that's probably because i've only used them for small or medium sized gangs or PVE (when i first started). If you bring a drake on a roam, you always end up being the token slow fuck that holds everyone back and get tackled because you're slow as shit and you really don't do that much dps so you're never on top dmg of a killmail. If they were to nerf a drake in any way, I would reduce its cap or something so it can't perma mwd everywhere.
Anyways, here is a cool vid that the initiative put out showing their theorycrafting "firewall" smartbomb battleships. What they do is tank their ships for kinetic (the most used dmg type for drakes because it gets a bonus to it) and use smartbombs to kill some of the incoming missiles to reduce the incoming dmg (missiles are objects in space and have an HP, so if you spam an AOE type weapon like smartbombs, technically you could destroy missiles before they hit you). Even if the strat isn't completely perfect, its still an awesome video. It makes me wish i could play eve with effects without my computer exploding.
YouTube - Eve Online - The Initiative. Firewall