[1.40] Map-Bug in distribution + fix

shodan

Veteran²
If you are playing only LT Maps:
Move along there is nothing to see here.

If you like to play base with certain mappacks or mods and the Tribes 1.40 Install (http://dfclan.org/1.40/Tribes 1.40.655.rar), you can't or can you?

So far the maps, that do not work in the above distribution, are:
Opencall
  • Turbulence
  • SuperCross_2
  • Death_Row
  • TheLongWalk
  • Massive_Sides
  • OneSmallStep (OneSmallStep.ted is not converted to zip)
  • Slipstream
This is because these files have no [Mapname].zip file. (The .vol of these in the 1.30 Distribution were empty.)
To fix this create an empty zip-file named after the map (e.g. "Turbulence.zip" [22 bytes]) and copy it to the opencall directory (e.g. "c:\tribes1.40\opencall\").

Open call 2
  • only Hildebrandt works.


This is, because nobody took care of converting the .ted and .vol files to .zip-Format and putting them into the distribution.

fix:
get a copy of the "Open Call 2" Maps, unpack each .ted and .vol file on its own and then zip them. All unpacked .vol files will be named [Mapname].zip.
All .ted files will keep the name [Mapname].ted!

If nobody beats me to it, I will create a fixed mappack containing the missing files. Anybody wants to host that pack? I am to lazy to register some webspace right now.

Since there are other map packs and mods out there, I think some of them might have the same problems with the 1.40 client as Opencall, so please leave a note in this thread, if you find this bug in other maps and mods.
 
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This is, because nobody took care of converting the .ted and .vol files to .zip-Format and putting them into the distribution.

High expectations for a leaked beta. Regardless, if you're curious, early in beta there were talks of removing gametypes and missions from 1.40. Can you believe that shit? How fucking retarded ...
 
High expectations for a leaked beta.
Well, I had thought someone of the community would have noticed that. But i guess since all of the time LT is played, no one cares about those other good things in tribes anymore. :picard2:
 
Well, I had thought someone of the community would have noticed that. But i guess since all of the time LT is played, no one cares about those other good things in tribes anymore. :picard2:

Relax man. A lot of other mods use base maps. Not that many people use the leaked 1.40 so it's not really a big issue. Even when a base map is played on a base server it's never a DOX or Opencall map. People appreciate the work. Nofix does as well; I'm sure of it. You misinterpreted his reply.
 
Well, I had thought someone of the community would have noticed that. But i guess since all of the time LT is played, no one cares about those other good things in tribes anymore. :picard2:

Missing maps were reported during beta. Like I said though, from the get go they ( Jaymz & Andrew ) were wanting to cut gametypes / maps.
 
I'm going to assume it was a misinterpretation. Some in the beta wanted to strip out all the extra shapes, gametypes and maps, NoFix and I argued to keep everything.
 
This is kind of unexpected behaviour for the TW-forums as I have read them so far. :)
People trying to understand each other and arguing instead of flaming. ;-p I got to re-read. :)

I got that 1.40 is beta, but like any good forumwhore I tend to ignore facts that are in the way.
I just thought since the leak of beta there was enough time to recognize those bugs ...
But all I really wanted to do was to complain and to :cry: about nobody is playing base anymore.
Well that's that. now I got to move on to another thread to get some :attention, since my own thread is hijacked with an on topic discussion! :rofl:
 
USBase carried base/lt for years. People love the stats, cheat protection and proactive admins.

The demise of Tribes came the second bugs gave it all up.
 
Andrew's stat hud is client-side.

The end of mission objective listing is an invisible listbox that displays formatted text. Each line is set individually, and the server has complete control over it's layout and style: centered, justified, colored, font, image, etc.

Creating the listing is real simple: loop thru clients, set the lines accordingly.

The difficulty is not in the listing, but in how you determine each stat.
 
I have never really messed with server stuff. But how hard/easy is it to get andrew's stathud to show @ end game screen?

You would need to make changes in these files mainly. It's not that hard if you can code a little.

code.game.cs
code.scoring.cs
objectives.cs
 
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