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    1.4.2 Mini Patch

    Anyone else notice any undocumented changes in today's patch? -Half
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    Honor System Swag

    Blizz put up an article that detailed all the gear you can get through the new system ( http://www.worldofwarcraft.com/pvp/rewards-armor.html ), but I have yet to find a way to actually aquire it. When I readhed SGT last week, I should have (according to the article) recieved a superior cloak...
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    Where does this mess put SS:2845?

    So... with the whole of the community shouting a hearty "fuck you" to VUG, where exactly does this put SS:2845? Granted, the project is largely fan created, but VUG still owns the thing... so aren't they they ones who will be controlling distribution, making the $$ (if there is any to be made)...
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    [T:V] BSP Lighting Problem

    So, I broke down and decided to learn how to use BSPs in a map, rather than relying on custom statics, and I figured most of it out rather quickly... but I'm having a problem with uneven lighting on them: Along the wall/floor/ceiling, where there are different BSP cuts, each section is...
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    Full-screen games lock up, but run fine in window

    Just upgraded my system yesterday (upgraded mobo from Asus v600 to v880 and boosted the ram up to 1 gig) and I'm haveing a problem. Any game I run in full-screen hard-locks the system after about 15 minutes of play... but the same games are running fine in windowed mode. I was guessing I...
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    Sin City [Trailer]

    For those into the comic-to-movie thing the new trailer for "Sin City" is out: http://www.themoviebox.net/movies/2005/STUVWXYZ/SinCity/trailer.php ... for those who couldn't care less, well, you'll have to miss out on Jessica Alba grinding onstage in a pair of chaps. -Half
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    [Dev]Bot Help Please

    I've been messing around with placing bots into MP maps (mainly used to trigger the Base Turrets AI), and I've made some changes to my original setup so that now bot's visibly occupy a turret seat, and can be killed just like a player can.. but I've run into to problems I cannot overcome: 1)...
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    Automated Turret Tech-Demo

    I threw together a tech-demo map showing one simple method to get automated Base Turrets into a map. It's a little messy, but it looks like it should work alright (can't really test it in MP without putting a map out first). I'm too lazy to dig up a host, so if anyone wants it, PM me with an...
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    Minor Problem With MP Base Turrets

    Any base turrets I add to a map (whether "cut-n-paste" or added from scratch) have a small problem: When the map starts, the turrets spawn without their barrels. Once a player enters them, the barrels appear and the turret works as it should, but otherwise it looks bad. Any idea what I'm...
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    [TV] Interesting Mapping Variables

    I was pissing around with the variables of different objects on my map (learning what is possible with the editor) and have been kind of suprised at some of the things you can change on a map-by-map basis (without a mutator). An interesting one I found while messing with the flag (was trying to...
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    [TV] Static Mesh Problem?

    I've been testing a Static Mesh base I'm creating, and I've been very happy with how well it's worked out... except for one glitch: Some game objects don't treat the mesh as a solid... for example: repair pack repairs through the walls/floor/ceiling, and smoke from destroyed equipment passes...
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    [BUG] SP - Julia Coliseum (minor)

    Just a little bug on the second round of "Fuel"... It takes 5 trips of 15 units to fill your fuel tank... but on the second full load the announcer says your tank is now at 75% full. -Half
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    [BUG] MP-Junk

    On the map "Junk" you can cap the flag without actually going through the tube... simply flying underneath the flag container is enough to score. I'd assume this is probably possible on all maps that have a passable area under a flag, but I haven't looked at all the maps yet. -half
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    [T:V] Custom Hud Graphics Question

    Built my custom HUD, and already changed a couple graphics.. but there are a couple I'm having a problem figuring out: 1- Weapon icons would be (material=Texture'HUD.tab'...) but this reference is not in the HUD.ini. Are these refered to in another ini, or are they pretty much un-editable...
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